Okie dokie. All right so. In the last session The party learned how to activate.
This led to Sid taking the helm. Raising the airship. Out of the Cradlewood Forest by about.
200 meters. And then dropping it by another hundred meters and almost killing Zeki in the process. Luckily he was.
Rescued by I believe it was Oz had pulled him out. Along with who ran downstairs? Let me see. Hess that's right. Hess Ran Down Stairs album.
The party is now perched probably about 100 meters off. Maybe less than 100 meters is a lot maybe. don't know 200 feet off the top of The Cradlewood Forest.
Most of the party is on the deck.
Hess is below decks. The air is crisp. It is. I think it was getting towards evening as I recall.
And having almost faced death by falling off the airship Sid is behind the wheel. Holding the helm what would you guys to do?
I know I'm a good flyer but. A guy cut. I can't see! Can someone get me a box please?
I gotta fly this in a little better I need a box.
I will. So,
How about the chest behind? Is that. Have a good height.
It is of a good height but as you inspect it. In fact if Sid was standing on it she'd be very tall. It's about. I don't know three and a half four feet off the ground.
pretty big chest because it contains those ballista. But you do notice that it is. Decidedly nailed. It has these metal.
I don't what the word is but nailed into it to keep it stuck to the deck. Is that feral right in the middle?
These are — are you talking about these right here? Those are masts. They go up and there's this big envelope a blimp. It's a blimp envelope above the ship.
That seems to.
It almost be the way that it.
You probably need something three because how tall is Sid?
How tall is a. Gnome and D &D.
Three or four feet.
Yeah so you probably need another three feet for it to be a big person.
So as you run downstairs one of these chairs that are around this table what do you see immediately is. chairs and there's some crates.
There's probably either a crate or chair that is about the size if you want to try it.
Roll an investigation check. That's what I would. I'll use to decide what you.
We'd mess things up if. And on his mic. We get double.
Say it again.
it mess things up if Finn turned on his mic?
Yeah I don't Echo. Is he too soft? He's sitting right next to me so. Can you guys hear me?
It's just a little soft.
Yeah we're speaking.
Yeah he doesn't need to turn on speakers. I just didn't know if his mic would.
a weird echo and I haven't seen. So he 17. He and you guys 17.
He investigates to find something that could work. And he finds a short barrel. It's almost a barrel of empty ale. You actually even see on it Good Barrel.
So it's probably. One of the barrels from that family of their ale but it's empty. So you grasp that you bring it up.
And what are you going to do with it? I'll try to put it. Yeah underneath the mask kind of or wherever he needs it. This is the helm that's where he stands.
Yeah so I'll ask who's driving it. Sid R. Seed Where would you want this? Did I put it under the.
Can you guys hear him okay or no?
So Sid he puts it right under your where you're. Standing and you hop on top of it you're now a good six feet. Three -inch.
Gnome At the helm of a great airship.
So how big is this airship again what's the dimensions of it?
Great question. So approximately.
Fifteen SIDs across by three.
So to hear it's about. 80 feet to here and then the front mass goes even further. But about 80 feet of deck space.
I kind of. so gentlemen. So people where are we going? And I so who's on? Is everyone on the first that main deck with me?
Everybody but Hess.
This is how everybody's laid out. Hess's debt downstairs.
I got one hand Cal how are we for supplies? Cal did - Hal do we need. I know we need a land but We need to land and we gotta stop by somewhere To pick up some stuff. How are our supplies on this ship?
You gotta go shopping you can do that I think.
What's up? That's a good question. I've kind of not been on the boat much. You guys have been. Kind of setting it up while we were down.
All set up on the ground level. I can do a quick run through and see what we've got.
Yes see if you can take yourself and. Zindi over there. let's see what we got. Does anyone know where we're going? I mean I can keep flying us. I got a feeling we're good on fuel but we gotta land somewhere.
Yeah I generally to know where we're going. And it doesn't seem that's one of our priorities right now. mean it was should be.
Guys I'm telling you. If we need a place to put down and get some supplies lay low. We could go to Nevas. It's just it's north of here. It's a little bit of a ride but.
Nobody will bother us there I don't think. mean those halflings. They'll take anybody in there as long as they work. They worship pigeons.
Did you just call gear whistle a pigeon?
Don't call me a pigeon. I'm not calling you a pigeon am saying do they worship pigeons?
Hold on airy.
Then I don't want to go. They worship their wood there you know? they. That is stupid. Worshipping wood.
Yeah mean if there's a place to put this down and maybe get some cover. Is there tall trees?
there's tall trees. Those I said those halflings they love their wood. I mean they travel.
So it's a migrating town for heaven's sake around trees. It's amazing.
Question. How long has it been since we left? Let the crash zone.
this it's been 20 minutes. this all just happened and now you're basically hovering.
Eric from falling down.
You're not even moving you're just hovering right now.
OK if that's the case and I'm going to say. I Hey. Sidster? I get what you're going for there.
You should. to take stock of what we have. bet gear whistles got a pretty good you how it works. Understanding of what's on board.
But I don't want to leave this post because I'm a little bit concerned coming out of my last conversation. That there might be. A small army.
So I want to stay on this. Watch right here and keep an eye out for anyone.
I think that's fine. You want to get first watch?
yeah i mean i'm actively i'm not even looking at you cal's just Al's got hands on the ballista and is.
Looking. Town. Towards the ground looking for movement. That is unnatural that it's not a part of the. flow
Roll perception check but with advantage because you have full range of view from where you are.
My rule?
Conception with advantage. right clicked it and did that. We'll just roll one more.
18 you stare down into the Cradlewood Forest.
And ends. It looks quiet to you. There's as far as you can see. You don't notice any. Movement.
At all frankly. A couple of. You know Ravens.
Crows pigeons. Some sort of blackbird decidedly not a pigeon flying amongst some of the trees. But for all intents and purposes it looks pretty quiet right now.
Al how are we looking over there?
We seem to be pretty clear right now. But I'll let you know if i see anything. You said that there's birds?
Over the course of the next Ten minutes. I want to. I to ritually cast
Speak with animals.
And just as we're moving I want to kind of be. What is it? V And s a verbal and semantic. So you're going to hear How.
Muttering to himself a little bit while. His hands are kind of swirling. And over the course of 10 minutes I want to cast Speak With Animals.
Very well. But again the airship is not moving yet. It's just hovering.
And
sorry to. I'm not trying to insult the DM. Were you. Speaking as Gear Whistle or Zeki? Because you kind of nailed both.
It was Gear Whistle is saying all that.
Okay there was a very Zeki voice as well. Geert.
And as a reminder he was You guys were asking him in the last session where should we go where we could sit down? And he had said Go to Nevas.
And then as a reminder that's where Zeki was he was from Nevas and looked really nervous about going back.
That's why I thought it was Zeki saying that Zeki was tied to. So I'll speak to Gear Whistle and say hey gear.
Which way is this? You said it's north.
Yeah if you look over there and he raises his. Feathered arm and you see him point sort of north. And this is kind of the view of the north.
And he says Because. If you look north it's that a ways. But I think we have to look to the east and if you look over there. If we can find the – yeah I think it's right
The river that river kind of – if you follow that I think that's where the Nevas is at least. least… At least for the last few years I mean i said it's a moving city. It's crazy!
So speaking of moving Sid do you know how to go?
I know how to go down!
Dear girls do you mind giving me a shot for this? I think we're ready to get going a bit.
OK I think I got these figured out. So he's now going to he's going to start talking technical to you. So let me just see what his. Arcana. Yeah!
By the way we got some lively D &D music going on right now.
Can hear it? had to turn it down a little bit. On my end.
sorry. Let me know.
You keep it to where it's at on yours.
I won't touch it. All right what was I doing? Okay one sec.
I'm glad to see that there weren't any tax documents open in the background. You're on vacation!
Amen brother.
All right 20. Dirty 20. No dirty 20. So Gear Whistle just starts down off. goes. This thing operates.
Imagine a hovering device. It sort of operates this. He shows you the one gear that you pulled and he goes it's just a lever to go up and down.
Yeah I know that.
You're great at it my friend. But if you look at this and he points to the helm it's a helm of you know a ship on a -on a.
You know the circular thing? Yeah. an old school helm and he goes. If you tilt it forward and he sort of pushes it a little bit the whole thing staggers forward.
And the ship goes this. And he goes if you pull it back it goes this. And then he says the gear here on the right -hand side that's your throttle.
And he pushes it forward just a little bit.
Since it's finished should slowly creep towards the throttle.
And it starts.
It starts moving forward straight and it follows the nose. So if you think about a few if you throttle for word. And you pull the nose up you're going to start going diagonal -up.
And vice versa. And he says so that's those are the basic.
The basic controls that I understand my issue is all of these. And he kicks open and there's almost a. side box next to these gears.
Of all these other switches and things. And he goes I don't have a clue how these work because I couldn't really tie him to anything any of the directional spheres they start talking jargon that no one but Sid sort of kind of understands.
If he's doing that You see Sparky kind of be He's taking a look at the boxing and kind of goes over it starts sniffing the gears.
What do you got over there Sparky?
Can I roll an Arcana for Sparky?
Good job Sparky.
So Sparky sort of. looks at the switches and things. They have
They're almost similar colors to the gems. That were in the engine room. And I.
He kind of nuzzles them but then kind of scurries down underneath this box. There's a.
Almost a round tube that goes down into the ship. And he's nudging it and sort of showing you the tube for some reason.
What you got there Sparky? Gearable so what's down there? What are you looking at?
Let me see. Your whistle sort of bends over and takes a look at it.
And I'll see you next time. Dirty 21. He goes interesting. There's a there's some sort of. Magical connection between these buttons and the downstairs.
Gems but. something looks damaged on this side and he shows. On the one side there's almost a section that looks it was gnawed on by frankly squirrels probably.
and it
His cousin.
Yeah and inside there's these there's almost threads. These metallic -looking threads that connect little mini gems down into presumably down to those other gems. Hey John!
Deocita we are on the airship. They are figuring out how to make the controls work at the moment. The picture that you see here is where Deocita is and all of the other characters.
They now have found a. Barrel for Sid to stand on so she can operate.
And right now they're. Check out some of the switches and gears.
Hey Gearhistle. We want to take. I got this. want to take Spark and take a look at the engine room? Maybe I. think maybe Sparky can run as the messenger.
Maybe you can we can get some of these. Crystal's working but it looks something is missing there. Is that? Looks I got. Is that torn out or just missing?
Wait say it again. Sorry say that again?
Is it are the. Is the crystal was it ripped out? broken or is it just unscrewed and.
No think about it this. you guys. There's the little gems that are the switches.
Somehow are attached to these metallic threads that run through this cylindrical conduit if you will.
All the way down underneath presumably attaching to those gems Gear Whistle said. But it seems there was some sort of. Squirrels or something that had nested up there and started chewing through the conduit.
And then it actually it looks they almost damaged the. metallic threads.
I Sparks not broken. I got this. And I would to cast Mending.
Ooh!
You cast mending on the threads and you see they were almost bent. Imagine if you had those pipe cleaners and they were kind of bent.
Your mending spell sort of shapes. Then back into these fine.
Sort of cylinders or these fine very. Straight lines.
You
Once that does that you see those little gem switches. Sort of light up. But they all light up at once. But then they start to fade.
And there's only one that looks green that's lit up. The other ones have faded.
Care whistle we got something.
wow. You fixed it! Wonderful These must be something to do with. I don't know energy of the ship or the speed of the shipper or something.
But it just seems they're not lit up for some reason. I wonder if it has to do with. whatever else used to power this thing. This engine in here I mean it's.
It's sleek but this is known technology. But there's other stuff in here that I don't understand yet. Something else was running this ship maybe part of it being a prototype.
I think we can get this working. Okay. So gear whistle. Do think you can maybe go in the engine room?
If you can take a Zindi with ya. See what else we're missing. I'll take a look around here and see if I can find anything else.
Sure Come on Zendel! Zindal and Gearwistle will depart. To the base the engine room.
Well they're not on this map.
Take your seat up.
Sorry can you see if there's anything at the front of the ship? We're moving but before I really want to stress this in I wanna make sure everything's ready.
When you say see if there's anything at the front of the ship what do you mean?
Any more supplies any open crates? I wanted to just make sure everything's ready to go. Ready to get moving.
They see the.
Let's check the bow.
Walks across toward the bow. Looking in obvious places but also looking to see if there's anything that might be.
A little skew.
This really does parallel the Millennium Falcon are there hollow floorboards or things that don't quite line up where stuff have secrets beyond what's.
Visibly?
roll an investigation check.
I just need to log in. Hold on I'm going to do computer one second.
I think you have I can tell you in a second.
I don't know if you have a hard dice in front of ya but if you do.
I don't but I'll be in and just.
not in at what second or someone else roll for me.
That's right. While you're looking Will and Brielle so we are. maybe 10 minutes after you almost died.
They're trying to now give – they're trying to figure out the controls of the ship. They've figured out a few things.
Sid now stands on a barrel to be able to operate the helm. You're standing with Osborn sort of catching your breath after almost falling off the ship.
deusita. dang! Deucida you know. you're kind of amazed by this ship.
You don't want to show it on your face but it's. You've never seen anything quite it. And as you're walking through you sort of. Get distracted by the beautiful view.
of the cradlewood forest as evening approaches. But yeah as far as you can tell. This looks just a very sleek ship.
see the S for help from others in investigating. what secrets this deck might hold
i'm sure who's who hasn't gone yet but oz or
One thing John just to fill in some of the rules because Eric and I were talking about this before we joined. You were serious about it you didn't know that shopping was a thing in D &D.
Imagine you could do anything and part of the fun at D &D is not just combat or leveling up in your own stuff. It's getting items new magical items outfitting your character.
They can do different things better armor class or better You know? tools some of the magic items can do really cool things that
you can do. So. In terms of when we're not in combat I usually just let people do whatever they want. So there's no real turns. Anybody can do whatever they want type of thing.
Well I guess Deocita just calls out toward the group. For whoever would to help investigate.
As he continues to fumble around.
You got Zdeck and Osborne.
Have we lifted off here or no?
You see?
Yeah you guys are about I think what we say 100 to 200 feet up in the air.
Sid is the ship moving forward or are we not?
I think. Hey guys wait.
They got Gary Russell and Zindi. Going to check the engine. Just want to make sure everything's good. Hey once everyone feels confident then we can get going. Where we're going we don't need roads.
The Zeki heads towards the basement to just look around.
Okay you head down the steps. So Oz sort of gives you a tap on the back to make sure that your. You're not too stressed. As you go into the. Sort of the middle.
The lower level in the middle area you see Hess. sort of. has come in from the.
Gun turrets as just sort of going through some of his magical materials. Where are you exploring here?
I'm going to head towards those – well we're trying to see how the ship operates.
The engine room is down another level and that's where you will. Geary.
go down another level.
Go down to the level very well. So you are now in the.
You guys you are down here. You come down the steps or
sorry that the ladder and you see Zindal and Gear Whistle around the engine room.
You also see Jerry sort of slinking behind Zendel almost Playing as if it's creeping up on him to attack them but then just kind of going away.
and. All right Sparky is with you guys to get into all the little areas.
Sparky is a strong. Sparky is as well. Let me see if I have a squirrel. I don't know what to do.
Sparky's my homunculus that actually caused me to lose my arm.
Sparky's here!
And when the magic blew up Sparky became a homunculus instead of just a squirrel.
But he's also a giant squid.
This is going to be sparky today so he's kind of hanging out with them as well.
So Zeki dodges Jerry God Jerry and walks more towards the back where these barrels and some more activity of the engines are.
As you look at the engine you see those six or seven gems glowing and they're almost
Radiating almost a song a note. As a sort of radio as the engine presumably is humming. The thing is flying.
You know Clemens is behind those gems sort of looking at these different conduits that rise up into the. top of the decks.
And how they sort of combine with these gems in some sort arcane engine of some kind.
Zindal is on the side watching as well enamored with Gear Whistle's work. how it works.
Wall gear whistle. Why are these shining this?
Well I haven't figured it out totally but there's something about the magical nature of these gems. The music sort of infuses them and resonates. it creates a Okay.
A wavelength that just bends. offends nature. It allows the ship to fly! I haven't figured it out yet but it's amazing.
Ahem.
Wow Zindal do you know what this is?
Can't hear your symbol.
Yeah or wait what did he - What he say?
He's asking about the engine. You guys are near the engine right now. Yeah can I go for it? Roll a performance check. Okay so i'm gonna play around and see if I can
Dayro 8.
you. hear the notes. And you're trying to figure out.
You have your lute out and you're trying to play the notes but you just can't get the pitch. Correct. I can't get it!
And then as he's trying to figure it out Sparky just goes towards the engine and as he gets closer they light up. As he goes away kind of lights down and he's sniffing it trying to take a look.
is it a.
You know he's seeing some of the same conduits that came up to the top deck are sort of coming down into this system of gems.
And machinery. They seem to all be connected in some way.
He does see – he does see from the – actually roll a – yeah. He does see one conduit sort of.
Separately break away and sort of curl at the very back of the ship.
Is that me Mike?
That's what your homunculus sees.
sorry I thought you said roll for something.
Can he fit into that space to try and crawl into it and explore it? see if there's anything else broken or available in there?
You can try.
is going to kind of trying to try and I crawl into it.
on athletics check.
I want to double check how i roll for the homunculus.
Should have his own stats.
While you're doing that let's go to the top deck. What is everybody doing on
Has it been 10 minutes?
is not currently moving. You are still hovering above the crash site. Wait wasn't it moving though before? Didn't we find out - No you went up and then you went down and almost killed everyone.
yeah I wasn't there.
It has been 10 minutes gal. Yes.
After I'm done with my ritual cast I want to. begin to kind of
don't know if my whistle is going through the speakers here. I'm kind of whistling at the birds and seeing if I can call. Any of them up to the top here.
You calling one of the crows?
Yeah crow would be good. They're pretty smart.
You see a crow sort of start flying towards you. And it goes. You see as they approach it goes. What? Why do you wa
you hungry?
Yeah what do you got?
I'll pull out a little. a bit of. bread cake that's real hard,
a hardtack kind of thing. Real hardbread.
It's sort of hovering in front of you this. kind of staying. almost a. Hummingbird I don't if crows can do that but almost that.
I'll flick it at him and he can. Grab it if you want.
He takes a bite and then puts its sort of feet right on the mast here. Let's see if there is a bird it over.
Really? No birds. Crazy birds. It's gonna be a bard. right it's sitting here in front of you to talk and he goes because
Thanks!
get some more if you want.
Yeah sure!
I'll throw another one. And
He goes Han.
I'll hey I saw you flying around down there. you see any people folk me on horses?
Roll a
Am I head on?
Yeah I that. Roll an animal handling check please.
Fourteen.
do it with advance. Roll it again because you just fed him.
I don't think i'm gonna be that.
16. Very well he goes. He's sort of Chomping down goes.
Not down there but.
My friends! We're telling me. There's a whole bunch of them headed here from the south.
Hello from the South!
More!
Yeah I'm going to flick a bigger chunk so it can chew on it for a bit. Actually I'll pull out. I've got a little bit of jerky.
I'm going to pull up some jerky and throw it at him.
it starts gobbling and tells him.
Figure it'll chew on that for a bit. I'll say do you know how far out they are?
crow house. By How the Crow Flies.
how about if they were on their people feet or horse feet. How long do you think it'll take them to get there?
It's kind of huge. required unit of measurement can I find with the crow?
man am at a loss for how to communicate this.
anything valuable. Alright
How many crows? You
see another crow come over and it is now. Perched there next to him.
so here's what i'll say. Can you do me a favor? I got a couple more of these and i'm gonna throw some of the bread. To the other one as well. I'm going to say if
you can let me know when they're almost here. will give you another piece of that meat thing.
I just gave you I
other one goes,
gave them each some bread.
They're eating it.
How's that work out?
a. Role animal handling with advantage.
eating out of your hands and go okay!
Show your names.
Bard?
They were barred?
Bards I'm Cal.
an utterance. pleasure to make your acquaintance.
So I'll see you soon or maybe not. But I'll be back up here. If you need some more.
They jump off together and they start flying down back into the forest itself.
now I just figured out how to. I'll shout to them real quick.
hey! Wait! I got an idea.
Sid is just they're looking out there Al you good buddy?
I'll see next time.
they respond to my follow -up call?
Yeah they go cacao! Ciao!
I'm trying to call them back.
They.
They fly back. And lands on the banister again.
Okay so I'm going to give them both another. The piece of the hardtack.
Let me know if you're down for this. give you the rest of this jerky that i have. If you do this. want you to fly. All the way out. To where you see them.
And then fly back to me. And when you fly back after you saw them.
i'll give you the rest of this we'll have a race let's see who can do it the fastest
bard as you say fastest starts flying. Bard 2 that seems a little bit less he's kind of has a googly eye. Less intelligent? follows after him and they start flying southward.
see them fly. you fly. and then they turn around to start flying back. It looks
i can you can see them okay
yeah you can see them.
they flew probably I don't know five hundred feet or so and they got real small And then they started coming back So maybe over a football field away
i'm going to turn to. As I'm watching them I'm going to turn to Sid and say,
don't care. What state this is in just need to move.
So as part of my homunculus I am allowed to telepathy. I'm we got to go! Let's go! And
What Do You Want me To Roll For SparkY?
Sorry what do you want Sparky to do?
kind of want telepathy with Sparky I kind of want him to crawl up the conduit and see if he finds anything meet me back up on the 15
Roll an athletics check.
Sparky starts climbing up that odd -looking conduits There's some space between the conduit and the floor that's cut — the wooden floors that are cut around it.
He squeezes into the first one and gets to the middle deck area. behind the captain's rooms within — the hull of the ship and he's
following it up. He's following it up but as it gets to the very top The conduit goes up into this ship But it's so flush with the actual wood that he can't
make it any further
find anything down there?
Sparky meet me on the bridge. Can he When you bite the zindel sport.
Give them a message that we've got to get going. Kyle says there's people here. Make sure if you can ask Gear Whistle or just tell Gear Whistle to get up here.
And Sparky just runs over the gear bus and bites his foot and is
Okay he's biting him to tell me there's something. And Gear Russell goes boy you have something going on. Come on Zendel let's go to the top!
Great pigeons above. All right guys. So Gear Whistle and Zendel make their way.
Sorry Mike meta point real quick I just realized.
So I can do. where is it? can cast a spell that has a range of touch while the homunculus is in 120 feet of you response. The homunculus delivers a spell through its touch. If i can do met.
Does that mean I can make Sparky talk? Or is message just
All of them. If you install a message I'll allow that if you want to use it that way. That's pretty cool.
Okay this is for the future I just thought about now.
I that idea.
But also will the way that message works if you know where that person is. You can speak to them.
okay. Gotcha. Okay.
All of that so you can just mess.
problem.
But it's – I the touch of if Sparky is around you can use Messi.
Yeah it's creative.
you. To talk through him I think that's pretty cool.
Yeah you can cast a spell that has the range of touch while the Hermunculus is on 20 feet of you. Response? The Hermunculus delivers the spell through its touch.
So as long as a spell I have has touch Sparky can do it.
So what are you doing Sid? You're at the helm.
Gear Muscle we gotta go! Cal says they're about. I forget how long let's say a couple miles behind us.
Here we go they're 500 feet behind us. We met some birds they said we gotta go. They might be cousins of yours.
Well hop to it. go!
Everyone ready? I got it this time I know what i'm doing. I look around and I'm
going to yell out to everyone. Hold on to something.
And sit. it goes!
Roll an Arcana check. Well what is Sid trying to do?
Sid is just trying to make it go.
Rolling Arcana check.
I hope you this game.
Before you roll. What's everybody else doing right now?
Everyone hold on to something! I'm gonna go!
I'm dead. I'm reenacting the Titanic on The front of the ship. Okay and I'm singing about pigeons. All right Zindal is up at the front of the deck. I fear this is how Zindal's going to die.
I'm reenacting the. Deacito what are you doing?
Day of Seed is going to hold on as advised. It's
There is a. Someone's got to finish the Titanic with me.
Yeah what is that he's next to by the way?
That is you know. There's an anchor which is right up here. There's a chain that goes around this.
a gear almost that you can pull around. It doesn't seem to make any sense though because you're on a floating ship. why do you have an anchor? But he's going the water!
Your guess is good as mine but that's what that is.
out. Kind of peek and just make sure that the anchor is in fact up.
anchor is up. Yes. Good call. You can put it on you and we can't go anywhere.
So he's going to hold on.
Alright Daisy you hold on. Osborne is going to you see him just quietly. That lead. an Indiana Jones? temple of doom. He's sort of
Twirls his leg around.
Grasp the railing. But he's so intrigued with watching Sid use the helm that is barely holding on. Cal what are you doing?
I think i already made sure that the ballista was loaded in both. So I am just locked in on that.
Whatever ballista's closest to the south at this point I think where you've just moved me. So I will be locked in on there and training it. Where I saw those birds turn around.
Zeki are you still below deck or did you come up?
Yeah Zick is still below deck and he's moved away from thinking about the engine. And now he's kind of talking to himself and going around in circles going I don't want to go to Nuvoss.
I don't want a new – go to Nuvos. want ta go to I don't know. So he's not holding on to anything.
Very well. Alright Cid. I'd you to roll an arcana check.
Nineteen.
Well bravo. Okay. Everybody holds on and Sid? Pushes the throttle forward. And the ship. It to just glide.
Gently forward. I'm not going very
Everyone feels sort of the winds press against their face. As. Sid she sort of pushes the. airship forward across. The Cradlewood Forests.
You seem to be going you sort of. How hard are you on the throttle?
So at first I would say
Where's my forward?
I'm kind of I kind of looked at gear whistle for almost validation and i'm
You're doing great. Your guess is as good as mine.
And so in that case would say it's. I didn't floor about
Okay I got this. So I'm okay. We're going and I try to make us at least gain some altitude. And you know as he said can follow his notes that gain some altitude and go forward.
So you start going diagonally up. You maybe have the throttle leds Let's get
Let's say three -quarters speed and to be honest it is not going that fast. In fact you went almost faster going vertical than your going forward.
So it seems a controllable pace. Everybody's feeling the wind sort of.
Can State check tell if that's because the engine is 100 % yet?
Roll an Arcana check.
I was yeah does Syd know she's huh this baby should do more.
Price. Natural 1 for a 6.
You just get immediately discouraged because you're Wow this is just a really slow airship.
Guys at least we're moving. I think once we land we can maybe take a look see if we can get this engine to 100 % gear whistle if you could.
And you don't understand what.
Can you just. With what you know can you put together a plan of what we need to buy maybe on our shopping trip where we land and then we can Figure out when we get there.
Sure. just.
You see over yonder you see the river there?
That river it's an old name. River Tyrus If we just follow it north. It'll lead us to NuVos.
You can put down there and well it's getting night time. We might have to travel a bit by night but. Probably a. Two hours or so three hours at this speed. We'll be right there.
Praise Ring.
Let's go!
You get first watch?
How. fast are we moving faster than a horse?
Great question. You are probably. Going the speed of. You're not going very fast.
think of it as almost a blimp moving forward. You're moving maybe -
would have a good sense of.
So is this faster horse?
That would be a horse running full bore.
right so I'm going to track that we are basically. Just keeping.
By the way Rob. Welcome! didn't even notice that you were on. I'm so sorry.
Thanks. Yeah there was a little kerfuffle with it. We're running out of pacifiers.
Rob we're in the middle of snipping the ends of the pacifiers for Peter. It's been fun.
That would be forced.
Snipping the ends what do you do that for?
So because it doesn't get the suction of it. And so it's just a piece of. So look on it doesn't get that.
Smart. It's when
I've never heard of that.
Rob it's when you want to.
Make them stop.
Yeah make it stop. You cut them and then they get frustrated with him. Do we do that? We did not do that and that's why. Our kids' teeth are going to fall out when we work.
That's why you still use one Finn.
Here's what I'm saying Mike. Sid's got a steady. speed and she's going towards Tyrus. Okay guys let's do this. I think it would be a good time for a short rest.
I'll handle this if Cal you want to get first watch?
Yeah no. I don't think we're at rest time right now where there is a potential - Danger below.
So I suggest we go faster. Must
Ear whistle think we're ready?
I mean let's try it. Let's see what she can do!
And say just food.
still recreating the Titanic if anyone wants to just play and play music up at the helm. So it starts going faster. Now we're at probably 35 miles an hour.
it's still not going super fast and you have it maxed out in terms of the throttle forward.
And you said there's one green light.
Gear Russell come here. I want you to take the helm real quick. I wanna check this out. And Sid goes over. Is
there anything? Do I see anything or is it just a green crystal?
You notice that there's. Switches and the switches are these gems almost. Are made out of gems essentially.
seem to conform to the same gems that are in the basement. I'm sorry in the engine room. But there's only one that's flipped up and it is.
The very first one the green one.
I touch it.
You're going to turn it off?
Joe saw it gets on. Okay
Yeah was on.
Deocita can you go to the engine and see if we got a green crystal on?
So you see the. Moves away from. the anchor mechanism and he sprints downstairs to.
And sorry I lost a little bit of the connection there. Will what did he ask Deacita to look at in the engine room?
See if there's a green another green crystal that should be on or alight or something.
You walk into the basement and you see the engine room.
You actually see Jerry 2 curled up almost a dog in front of it sleeping. It almost seems to the sound that's emanating from these gems this humm. You notice that the gems are aligned they're very first
one is green and it is humming they're all humming but it is humming as well That's all that you notice.
Jay Asita yells that same information up to the top deck.
Gear Whistle says look. This yelling back and forth from the engine room just makes no sense. What – why don't I go down to the engine room and you just
messaged me and I will message you back because they are both artificers.
We just start making hand signals and
Very well. The gear whistle starts going back down and sort of passes Dei Seed and goes don't worry.
I'll take it from down here. If you guys have any questions just message me or stop by and bring me a sandwich for something of that nature.
While he's down there. Deicita. Does the same sort of investigation looking for. Hollow boards anything amiss. Trying to see. Is there anything?
Noteworthy that they haven't discovered on that floor.
Roll and get out of this thing.
By the way it should have been a perception check but that's perfectly fine. you. In the basements. Notice a couple things.
All of these crates and barrels are primarily empty. You do notice that there's a couple of barrels of fresh water.
That seems still fresh as far as you're concerned.
You see Several crates. that are busted open. Most of the crates in the wood down here.
has been sort of ravaged by presumably Jerry. One and two and other creatures that lived in the forest. There's not much of use.
There are. Several beds there's really only four functional beds. The rest are all broken. Left these seem to be extra.
Beds for troops from the Imperials that would sleep down here. They seem to be rearranged to fit the prior crew.
You do notice the one sort of interesting contraption or something that's out of the ordinary is Gear Whistle's little hidden compartment which is in the front of the ship.
And you go to look at it again and just as a reminder it's this secret hatch that can be opened and inside he has basically his nest where he sleeps.
A number of very interesting contraptions and metal instruments and things that he's created little robots little models of airships and things of that nature. He has a few little baubles here or there
that are in his nest. That seemed to be his keepsakes. And then what's cool about this room is you can climb a ladder to get to the next. Level.
Where there's another secret door that you guys had previously gotten into the airship. So it was kind of a cool little Secret compartment to hide out if you needed to. Other than that.
You don't really notice much anything else. It just seems this ship is actually. I don't know that I would equate it to the Millennium Falcon.
This is a prototype new ship of the Imperials even though it's very dilapidated from having fallen into the Cradlewood Forest and been there a while.
the construction is pretty meticulous and very interesting very new.
Mike with the books that we have a book on flying but not the ship itself. Right?
I'm glad you asked. Yes we have a couple of things. You have. And I believe – I don't know who actually has these so you guys have got to sort that out for me.
But you have a…
You have Arnos' aviation compendium. This is a military textbook.
Naval aviation combats. There's the Imperial War Manual 9 through 21.
This is that military textbook that Cal has been reading.
Yeah Cal has that.
We'll see.
Ear whistle had the other one.
Yes exactly. There's also a third book on the airship called Harnessing the Etherflow – A Guide to Arcane Propulsion.
That's another thing that Gear Whistle has been studying to understand how the ship and in particular the Etherflow engine operates. And then you all you guys.
And has to be studying that. While we're doing this.
You absolutely can yeah. Would you to?
I said message of yours. Hey buddy how are we doing down there?
Hold on one second. Hess so I'll assume that you're reading When you get a chance roll a and An intelligence role just a straight
and then you guys also had a fourth way. You had two other books too. You had a Yeah. An aged book that looks it was made from papyrus or something that.
But it's bound in some sort of. Animal skin. and adorned with feathers.
When I used my inspiration on that I hated that role.
So you guys have a very weird looking Papyrus
Book that's bound in this strange animal skin. That has very strange.
does anybody and I assume no one speaks. Aarakocra. Or a kokra whatever that.
Error code yeah. True I didn't ask.
Or elemental.
And Kira the.
You got a 15?
Yeah not that great.
All right. Well you start look you start paging through it's. This is. One of the books that Gear Whistle has but he sort of lended it. It's sorted out in the tables or you're reading through it as you guys are –
Travelling. and you begin studying it.
The book talks about.
The actual engine mechanics itself and it speaks of things Running off of the hum.
The magic that's in music and the hum of different notes it sort of harnesses that to produce buoyancy in the ship and movement in the air.
So yeah. Sorry. So you have those four books and then the other thing you had was The Diary from the –
All your - Marsing. I'm just gonna keep my eye out there and i just want to tell Sid I know you tinkering.
Press more buttons.
Make go faster.
So how are we doing now everybody? We got any books that could help us? And I'm just going to go. gonna go to the panel and anything that looks
I'm just going to touch it.
You flip all the switches that are there. They're in consecutive order
And you see them all light up at once. And you feel the ship sort of go.
And then all the lights in connection go down. And there's just the green.
So what happened? What do we got down there?
He I don't know. He says everything seems to be hooked up. It's just. It just seems The ship's missing some juice. I don't know how to explain it. We got to figure it out.
I just need time I think. I
But wait didn't we learn the ship some music? I remember when we first got on and you sang a song. It seemed to that.
Need a song?
Hess what did you say? good.
Is there a song we need to sing? We checked it. Somebody go study the captains.
I'm singing up there anyway. I'm singing some Titanic song you are?
Sid you're on mute.
Sorry Kayla. He's coming out of the room.
No worries at all.
Zindl can you play that song when we first got on?
Yes I can. I play the song that. performance check. Yeah. So Zindal comes downstairs and. When he's up starts playing an
eight. Zendel starts playing and it's. okay but you see no. Nothing happening with those. For those crystals.
I am not yet inspired.
You're telling me Gear Whistle as he's banging on different things trying to tighten up some of the conduits and the gears.
Does Jerry speak anything?
Not – I mean roll a nature check.
As far as you can tell Sid you have no idea whether Jerry has a language or communicates in any shape or form. Whatever happened to that soldier dude who we captured they let him go. That's a great idea.
Obviously none of them watched Andor.
We're watching right now.
Guys I'm all out of ideas. If you want I can come take a look now. You got the helm and I go downstairs with them.
So Cal has the helm right now? Okay Cal can you roll an arcana check please?
My first before I. alright yeah no that makes sense.
Cal you walk over and grab the thing and you're just whoa. And it's
It's you're gliding on the air. You almost feel you're on the ocean as you're riding this it's almost intuitive to you from the time that you spent in Vichy.
have surfed a bit in my day.
you're grooving with it.
So I'm going to look at that panel and. There's a green one and you said that there's a succession of them or sequence
Yeah each of the gems are sequenced. The same way as the ones that are in the basements is
the green is flipped and only the green one is. What's
lit yes.
the one directly next to that one?
is.
I don't know how the nose.
Alright bear with me guys.
Sorry it's not green. The first one is blue. This is the engine if you guys recall.
never saw it.
you never saw this? Okay.
No I mean Cal never did.
Okay. This is what the sequence is in the engine and each of these are reflected as a — so it's blue -red -green -purple -yellow -black.
So the blue one. The blue switch is on and it's lit up.
right so I'm going to flip the orange switch.
I'm going to touch it at the same time.
You see it the switch flicker with light but then go out.
right I'm going to message you. Who did I hear was in the. Engine room last.
I think literally everyone.
See you see there. Hess is in the captain's cabin trying to read books.
Gear whistles on there too.
right I will message Gear Whistle and I just flipped. Orange did that do anything for you?
No response.
All right.
Yeah do I know what order we - ding the stuff to make their correct.
Could I try to imitate that on some could i imitate that with the switches? Alright
can I Am I downstairs? Yeah you can go upstairs and try that. I'll go upstairs and I'll talk to who's upstairs?
Is he the one switching this stuff? Actually I'm not going to tell anybody I'm doing this. I'm just gonna. Walk up stairs.
I'm my own thing and whoever is controlling it just shove them away and start
So Zindal goes over to the switches and he starts flicking them in the same order that when they hit the tuning forks against the gems
to get things started. so he does it in the same order and you see it all the lights light up again and the ship start jerking. Gear whistle and those
That are in the basement see that one conduit that went up and behind the ship. It starts to shake as if it's pulling from a source that's empty.
And then the ship the lights go out again. And gear whistle goes I got it guys look
This sequence It draws on something that should be in the envelope but it's not there anymore. It got out! There's something about something that was in there that was making the ship.
Be able to be more powerful or fast. It's some sort of new technology!
He's fascinated. I'm just still playing in the book it's jamming.
The Aceda says what do you mean the envelope?
The envelope looks up there. He points – the envelope is the – imagine on a blimp the envelope is where the air fills.
know it's what is the balloon basically that holds a blimp up. There's an envelope on this ship too and what you guys had noticed. Several many sessions ago was there's sort of on the back of it.
A hatch that sort of. was busted open as if something had escaped out of the envelope.
And it seems that's attached to this conduit that goes down into the engine itself.
So putting two and two together Gear Whistle starts explaining that there was clearly something that was kept. In that envelope it helped power the ship beyond what.
Modern airship technology would allow but it's no longer in the ship.
This is Rick. Anyone got one? Jerry did you used to live up there?
Was it Jerry -powered? Can we jerry -rig it?
And then also.
Nice. Gear whistle goes ha! No Jerry doesn't. Now we brought Jerry here. Jerry wasn't on the ship before we got here.
He was our buddy Jerry No. 1. Well we had Jerry No. 1 when we were in Nuvas and he was great! He lasted a long time but he was eaten
And then we took a little bit of Jerry 2 and that's who you guys met. It almost killed you. And this is Jerry 3.
Wait a second what eats a corrosive slime?
You don't want to know brother.
Sid's going to go. Okay so get Rizzo you set this. So we got the conduit clearly is it? We got the power source and we need to power source up there right?
I think so. Honestly I think this is as fast as we're going to go for now. Look I would tell you this. I think we should lay low if there's people looking for an airship.
We don't want to be too high. So we should be flying real low against the four or and let's just make for Novos. Maybe they won't see us. Do you think we could buy maybe -
You put in the thing. In a novice. I need to spend some more time with it. Are there other books that we found here that could help us here?
A captain's log perhaps?
That's Let's take a little read of the captain's log. Wrong thing then.
OK guys. Yes. You know what? Yeah I don't even think my power pack could do anything that. It's not powerful enough for a ship. I'm going to go give a. Surfer boy a hand up back upstairs.
My original idea was to have Sid hold it and charge it but yeah.
So you guys open up the captain's log again. Let me just give you a quick rundown.
Boy is this going to be a lot.
I'll read it as quickly as I can. I apologize guys.
So you sort of page through the captain's log.
Entry number one The Accommodation. Today I was formally commended by the Admiralty named commander of the Empire's first prototype powered airship. The Tempest 19.
The ceremony was.
the hell is that?
The ceremony was wonderful. Flags snapping on terr - terraces. Speeches. About progress dominion destiny. All sort of
Hold on a second. I have this written somewhere. This is not written correctly on here. me one second guys. Sorry.
This looks AI wrote it with a fair amount of. Wild.
I know. here we go. All right. Maybe it's not a take of the world. So the first one entry number one and says today I was formally commend commended by the Admiralty named commander of the Empire's First Prototype Elemental Powered Airship The Tempest 19 The
The ceremony was breathed. So he said that it was the first prototype elemental -powered airship the Tempest 19.
The ceremony was brief but heavy with symbolism – flags snapping in the breezes speeches about progress dominion and destiny. At the heart of it lies Skyvorn.
The bound wind spirit that makes this marvel possible. They call it innovation. But I call it audacity. Still. And the hall lifted even a hand span from the ground during static testing.
felt something stir in my chest. Pride yes. also unmistakable weight. of standing on the edge of history.
The next entry of note that you read says I find myself increasingly troubled by the manner in which the Skyvorn was acquired.
The reports speak in careful language recovered secured relocated. But the truth bleeds through the margins.
Those Aarakocra tribes did not give the spirit freely. As I know it the Skyworn are revered not owned.
I have seen the way technicians speak of it as fuel leverage and property. It chills me more than thin air at altitude.
We have fought wars over less. If word reaches the high nests that the Empire has stolen one of their sky gods I fear the Tempest Nine may become the spark that sets the clouds ablaze once more.
And then the final entry in the journal says Tomorrow we fly. I should be elated and truth part of me is. The calculations are sound the crew is capable the ship hums with barely contained power. Yet I cannot silence the unease. The sky of orange presence is red.
restless. The wind shifts when I take the helm as if they know me
Weighs me as it weighs all things that dare ride the sky. I have given the order to proceed because that is my duty but tonight.
As the Tempest 9 creaks gently across its moorings I cannot shake the feeling that we are not testing a ship. We're testing the patience of the sky itself. And
that's the last entry in the.
So an air elemental scene just snuck out.
either snuck out or it was freed. Either way.
Very good daddy very good.
That does indicate that.
So what are you all doing?
I not have much of a chance to get this thing going faster than it already is.
So we can.
So we got it waiting out.
At least we're going faster than the horses at this point.
Can we assume that this - Knowledge has been disseminated across the group.
I will be All right well.
Doesn't sound we're going to be going much faster than we are. If we can keep. South. To our backs. I'll try to keep an eye out for anything moving.
Love us. But it sounds we're just going to kind of ride this out until. We can gain some distance. Slowly over time.
He says that Sid's heading up back upstairs and is
I'm forgetting that everyone else is talking we gotta hook the trees.
So I think at this point Cal is still playing.
Chow is still cowling.
Cal is. seeing what Sid was doing Cal's basically playing Flappy Bird with the tree line and trying to
Keep us you know generally low so that even if the troops see us. That they can't see us over
the horizon and gain a general trajectory of where we're going.
I'd you to roll one more Akana check but I'm gonna give you advantage on this one because you're starting to get the knack for it. wow!
Again I have a negative one so that's a 16.
Very well you lower it appropriately. mean you're hovering above – you do nip one of the tops of one of the trees but you quickly recover and you're…
You're cruising along.
He's just sitting out. Can Sid Just start heading back up to the
Absolutely.
Sid's walking up there Ike. Because you said Cal how are we doing? How're you feeling? It's. how's the flying going?
Take control of this.
a sticky song. Pops on the box pushes them away. And Sparky climbs up on the wheel and is okay guys let's get this. And Sid just kind of.
Instead of this she's thanks for getting it started buddy.
okay. right I'm going to get back on the ballista and just keep training towards the south. As people come.
It's okay surfer board don't wear it. I think we've got some time to teach you.
Thank you
Did my bards come back?
Roll a perception check.
We win them all.
Thirteen you see often in the distance. Actually a murder of crows. Fly up into the sky. From where you guys left and then descend back down.
Almost as if you feel almost as if a message to you.
And there's one lagging behind too. It's not quite as in sync with the others.
I'll have my jerky ready should the two bards make their way back to me.
How are your bird friends doing?
Looks they might have caught up to where we left so it's good that we. We're gone.
Zeki and Deacito what are you guys up to?
The deus seed is going to. I'm not sure if I had it in my possession. And maybe in the bag of holding actually.
Pull out that religious text from Michael and. See if there's anything. Related to.
Air spirits were other religious concepts that might. Help inform the situation and what we might do next.
Roll a religion check.
You begin reading patiently this religious text. Still With some confusion it speaks of.
Certain principles of light that you are very much familiar with but it speaks about them in a more. Modern way. In different ways
Have learns in your life and
you just can't grasp. Some of the concepts that it's talking about it evades your mind for some reason.
there's no indication as you're reading of anything related to. Win spirits of any kind.
Zaki what are you up to?
Are you still in the. basement of the airship.
Yeah Zeki is now turned to the. Hadn't seen the engine is now entranced by the colors and sparks and patterns of it.
Here Whistle. Sort of sees you there as he's sort of attending
to the engine and looking at it working on it. goes. hey there little buddy. What the? What you think of this beauty huh?
I all the colors what do they do?
Wow they're beauties. Come here! take a look at these. Each of these crystals if you tune them right and he pulls up a tuning fork and sort of hits it to Zeki. goes.
You tune it just right and you play it creates a hum. It's that magic it's that music that makes this thing fly.
I figured that much and I just needed to put two -and -two together so there was another power source. This technology has been known. By the Empire for years I mean. We know they stole it but
they have it and then it operates this thing. But if they have other ways to energize this thing? Could you imagine if this could fly fast? Boy they'd be able to.
Go anywhere. Run circles around anything.
does that black one do?
Well I think that's the most powerful one. I think if you got that bad boy going well I don't even know what would happen.
All right guys. got to be right back again. No actually Eric you can be Sid real quick.
black looks familiar to me. I don't know why though.
you recognize the song it plays?
What's the song?
you sort of listen close and you hear the hum you hear the notes.
uhm. you do recognize it. You've heard it somewhere.
know this song.
don't where learned it though,
my favorite song.
Kind of a sad song.
It is a sad song.
Sometimes power. can be empty I suppose. But I'm not a philosopher what do I know?
You have a funny voice.
Yeah people used to make fun of me. My brothers used to make fun at me all the time because of how I talked.
they did and you see him sort of shrink back. going to start. a little bit away from you and sort of almost be a little bit shyer and he starts to
Looking back at the engine and sort of working it.
S. wanders in and says Yes. Dear Whistle do you remember where the beer was?
On the beer. I don't think we have any more beer. My brothers used to love that stuff and I never really got any. I would've liked two though.
shucks. I'll keep looking at
Becky looks your wisdom goes. I understand your whistle.
Those of us that are different we have to stick together. understand.
He sort of perks up again. He goes I mean we
all have our talents.
don't know. I always told them I could get the airship working and – It never believes me. But look it's working now I did it.
Yeah we're going. Maybe we can go faster.
Maybe if we find one of those skylorns maybe they could help us. I don't know.
Point of order isn't.
Chi -Gods are and all that?
He is a Kenku.
my bad. Never mind.
It just didn't all look the same.
one bird person the other bird person. I don't
you racists. You bird person racist.
We're learning that about Sid.
So Mike is the spirit still in the envelope? We just have to figure out how get it going. spirit's not
As far as you can tell the hat and envelopes were breached.
Okay okay.
And then whoever was in there got away.
So sorry guys I'm hailing back and forth. yeah I think we keep heading to city And We just gotta Theana's can't land this in the city
We have to find a place outside maybe half a day away and then we can Send some people in to go. But we gotta figure out how to get this going more than a horse.
Well right now. Unless I miss my guess. We're moving about as fast as a horse can move.
It can't do that for more than.
An hour or two before it.
So at this rate if we just manage to keep going THIS FAST. Anything over a day away and we'll have a half -day's advantage at least on any rider.
Actively swapping mounts every chance they get.
Yeah and remember Nevos is only three hours away.
I want to see next
So I mean we could probably get there and land it and they'd be none the wiser.
Sid is still driving due to Cal getting them ready. She's Hey Surfable you're not that bad. We got some time to teach it but Cal's hugging the tree line and going.
Tal's going to draw on his survival skills and say right back. If we.
If we stay in the same direction might be able to.
which general direction we're going.
We need to do some zigs and some zags and throw them off a bit. It might take us longer to get there. might be less likely that we've got a surprise party. Within.
couple hours of when we land. I'm going to recommend and I. We were talking about maps a lot. I know that Osborne was relatively interested in one.
Do we. Can we generally track If the river is going this way can we maybe. Zig South.
And then or maybe not South but it Zig.
And then South and then. North and then. They're just basically zig and zag a little bit off our straight path.
Yeah absolutely.
Ciao. I don't know if you've been reading. podcast chimes in Well when I was growing up I really wanted to be on these
I know it didn't work out that way but there's a couple of things I remember reading about him and hearing about him. To hope. Why is that you don't have to. Follow roads and Which means.
Anytime a rider has to zig or zag you get to just go straight. And you get to beat him there. So if you zig or zag all you're doing is putting yourself back on the same disadvantaged footing as they are.
So you're better off going in a straight line wherever. The only catch is don't parallel road or run along a river because Then you'll end up maximizing. Chances that you're going to get spotted.
And then you're going to reset the timer on. Them leaving there to go warn people ahead of you. if we go. If short of the city we might actually be able to land in
a clearing. Near the road. But not right on it right? You know maybe a quarter day or a couple hours of walk away from it. Get to
the writer that would be telling
And then have a little bit more freedom of action.
Yeah I hear you bro. I think we're on the same page because right now our plan is be to game is to. Follow the river. All the way which seems to be.
This you're saying we shouldn't do.
Right. You should find a way to go the right direction,
Maybe there are hills or mountains you can slide off of riverbends you might have might run over but. Don't run along a river or road.
Walks up into the conversation. With conviction it says. I think we need to seek the tribes of the Aarakocra.
Do you know where they are?
JSC to say that again? Sorry.
I think we need to seek the tribe. Tribes of the Aarakocra.
Do you know where the tribes of the Aarakocra are?
What history Jack?
there something I should roll to figure out how much I would know about that?
Roll history check.
Yeah.
One session.
You've actually never. You've heard the term aracocra? Which as far as you can tell were some. And with your background.
Would have heard of these this race of Essentially you know eagle. Looking humanoids.
Tend to be you know have a strict code of ethics and morals. And.
So you know that's about as far as you know about these things. That was the – if you remember the one that you met in The Eagle and Child Inn? You sort of reflect back on that Aarakocer woman that you had met but you have no idea
idea where they that the tribes are.
see this says does anyone I do not have knowledge of where they are. But if they were the keeper of the spirit must be.
It's at the Empire it could be powerful allies. To us as well to getting the ship. Back to what it needs to be. Does anyone know where we might find them?
They could also be dead.
True they did lose their Sky God.
Is there anything in your bookie things that. Indicates where they might be or have been.
should everybody roll a history check to know do we go north south east west Where are they beyond the bounds of Fantasia?
Let me take these in order so. Cal you had asked about anything around the books. So you know.
Three of the books were either pertaining to aviation combats.
The Etherflow Engine or the Imperial War Manual. Then you had The Diary and then you have this other book that was this weird papyrus.
You know animal skin bounds. feathers in it a book with a language that none of you knew how to read. are the books you have.
that one was the one that was written in Aarakocra.
know that everyone's asking some questions right now but while you're answering those. just want to take a look at the. I'm not a.
A book -wise individual.
I am good with. maps and plotting at strategy type things. So if there's any kind of diagrams,
Might be in there that are not reliant on any kind of. language. I would kind of browse it for any of those.
Nearly the entire.
What book is pure text? And it's only seven or eight pages. the end there looks there's. Several almost signatures.
That look They look to you as signatures but there's almost a lightness to them they're very flowy.
and there are
one second. They are.
Seven of them.
but there's no picture. or anything else in there that's not text. Other than what I just said.
I suggest everyone rolls a history check about these people.
Is that called upon by the DM?
If everybody wants to sort of. Think about whether they know anything about the Aarakocra and where they could be. I'll take that. I allow everybody to do that.
S roll a natural 20 for a total of 26.
You roll you crit.
Hes you have heard of these. Aarakogra.
You understood you actually know them very well. You've heard of the stories of the tribes in the Northwest.
Near the mountains that bore the giant's lambs. You've read.
A lot of books around these Aarakocra tribes that used to be.
Spread all throughout this land this area. In the Cradlewood Forests center they used to be very prolific click. They've since.
Their numbers have dwindled over the centuries and there's – as far as you can tell some that live up that way. You know that they have always been fiercely opposed to the empire.
Maybe not blatant war but there's been skirmishes and fights over the last few centuries. Where they've slowly lost land and land rights.
Sort of been sequestered in the northwestern areas. As he tells you this Cal when he talks about where they're located. They're
You put together that there's somewhere near where you're originally from. Maybe North. More north than where you're originally from I'll just leave it at that.
But that's what you can remember. The other thing that you remember Hess is.
A lot of the different tribes that lived in the Cradlewood Forest even though they were broken up their members sort are wanderers and can be found sometimes in towns or cities.
Doing some sort of business you know they have a very complex religion and belief system. And sometimes you'll find them on quests or pilgrimages.
Interspersed in all the cities around this area.
All right so has. Shares everything he knows about how they were.
And their numbers dwindled and they were placed on reservations. Eventually moved out. And how now the few that live amongst.
The empire that they sewed. Oppose. been really found in. Traveling on the roads. Various quests and pilgrimages.
Supporting the tenets of their religion which is unknown.
And That we saw one probably doing one of those things at the Eagle and Child Inn. Maybe a new Voss. Isn't such a bad place. We'll look for one but we'll have to.
Canvas the pubs and everything and see if there's. Anybody that's seen one.
Alternatively we could just go to their lands but. When they see this and figure out what it is. That might go poorly for us. We don't speak their language.
I always think that. We're rocking a hard place. We got people who are pissed we captured their gods and we have people who may or may not have seen an airship in life. I think no matter where we land we're going to attract attention. you.
But I do your plan of you know let's. land a little clear of the town clear of the road so we can at least have some space.
I agree with that.
So we'll
you intentionally rolling?
no I just wanted to see if it worked. My screen was acting weird.
I will second that and. In accordance with.
Mr. Huss's recommendation that we stay off the direct path of the.
At least in a way that it doesn't seem we're leading the exact river path.
Very well. You continue to move the airship now I can fast forward the three hours it's going to take you to get to Nivas.
Unless there's something that anyone wants to do or say or talk if you guys want to talk amongst yourselves. If there's anything you're doing you will get a short rest for this. To the extent you need it.
Yeah good! I learn those?
Whatever the ship runs off of can I learn that song? Absolutely. Roll performance check.
Nine. So you guys as the ship's sort of traveling you see Zendel sort of curled up on the deck of the ship top
Sort of the air flowing through his hair and he's playing on his lute as he's sort of trying to. Play these notes again as he learns tries to learn the song of the ship.
Go ahead there see ya.
The seat is going to go to the upper deck.
Very well.
He's going to walk. To the bow. and he is gonna Bellow. Add it to the open air.
As loud as his lungs will allow.
Hear me Lord of the boundless blue. Look down upon the stolen vessel forged in the cruelty of the empire. And he's beating his chest. As he's saying this.
They change your child Skyborn to a cage of iron and greed. They tore him from the. Caracocra tribes who revered him trying to bend the sky itself to their tyranny. But the chains are broken.
The spirit is free and the thieves are cast down. We do not seek to enslave we do not seek to conquer.
We ride this broken hull to shatter the Empire that dared to imprison the heavens. Return to us great spirit of the storm! Return not as a servant but as weapon of liberation. "
Ride with us for your people for our people and for all who would stand against the dark. Rage
You see Deocita sort of creep to the front of the vessel. Start bellowing this speech out as the wind sort of blows past him.
They say to you as you finish your plea.
It's as if the cradle would. is silence but you swear. You feel A slight. twists of the breeze around your head.
As if the air itself was. Welcoming your words. But nothing further happens.
They see the.
Goes to his knees and prays the silence.
Very well. The party proceeds for the next three hours. As Cal and Sid sort of deftly steer the plane. Northwards.
You notice Gear Whistle actually has come to the top deck and starts jotting some things down on a piece of paper. You sort of see.
Excuse me as he. And Josh it's almost he's sketching a map.
You see. Sort of an indication of where the ship was. Formally crashed. You see the Tyrus River. As you pass it.
As you head north. And you see he has this little picture of a village where the Tyrus River sort of splits into two headed northwards.
He's creating a map of your travels as you go.
As you I don't what this song is. Hold on a second. Switch this on. There we go. You.
The next thing you see as you fly. And Deicita you're in the front. Sort of. Praying.
As the wind sort of blows back or past your face and you are the first to spot. So looks to be. A village of some kind.
In the forest where the Tyrus River splits northwards. You see. As you're approaching in the distance. A village.
Appears to be all. Tense. Different types of teepees and tents. And.
Structures that are made out of some type of hide. All sort of in a circular pattern around the greats wouldn't give
Or a great tree. You presume this is Nivas.
Guys that's setting her down.
You said wooden but I was filming the people.
Do we see any clearings in the area big enough for this ship where if we have to get out and a hurry it's not going to be threading a needle?
Yeah a little bit to the west. If you look at this picture a little bit of There's a little bit of clearing that is probably enough for you to set the airship down.
If you so choose it's maybe I don't know. A football field away from. The village.
Okay guys resetting her down.
Aye aye.
And Sid starts to just you know set it over. She circles at once. And then lands facing the village. And just slowly.
Roll an arcana check.
Twenty -four.
Nice!
Nineteen.
Or you seem to have gotten the you know lowering down now. Where you don't kill half your crew.
As I start to do that everyone on the ship is
You use.
Yeah I even stopped reenacting in Titanic. I'm so worried. You get to you sort of slowly lands. It is now night time.
It is probably. I want to say 8 o 'clock the sun is set. It's dark. In the forest you came in sort of a.
End of the evening.
As you settle down the ship. Sort of.
As it sets down it positions itself. hovering about.
Seven feet eight feet above the grounds. That's its neutral position when it lands. It's not on the ground it sort of stops.
Gear Whistle source says great job Sid. You did it great and Cal wonderful I didn't even -I'll be honest with you I didn't think he could fly. But you guys did great.
I didn't think I could either. I'll be honest with you.
And sound and the cow just I'm sorry. So it just goes to give a.
Cal a high five but forget she's so tired. She forgets that she's on the box and just falls off the box and sorry guys I'm just tired.
I will catch Sid.
I look it up at him
I -I go to kiss Sid.
Ha ha,
No!
I'm tired. All right let's go.
Look guys. We're here.
Me and the family mean we lived here for a little while so you know i'll tell ya just know these halflings are a little strange.
if you have any questions let me know. I'm happy to help you out or go ahead and check it out.
We could probably use some provisions for the ship because – mean first of all we're out of beer. That's a big deal but also we didn't have much food. I mean I was eating scraps by the end here.
So we could probably use that and. you said a way to sort of. I don't know to hide the ship or I don't Anyway I'm going to stay in the ship no matter what but.
Yeah just let me know if you have any questions.
Right on.
From where we're standing is we're kind of just sitting.
Field -ish area.
There's. Pine trees around us.
Yeah there's it's a clearing let's say of a – I don't know maybe it's a. hundred foot by a hundred foot clearing. In the middle of forest. Dead.
Are we at higher level?
I don't know what it's talking about. Cause I could zoom and bleed. Okay.
That's if you're when you have casted at high levels and we can't? No.
Mike is this a natural forest if can. Would we be able to go hunting for food?
Yeah Cradlewood Forest is massive. I'm sure there's. Even a base knowledge of the forest would tell you that there's probably plenty of creatures.
Guys we're going to have a long day tomorrow Many of us want to you know just let's not go too far. Let's see if we can find any food in the area.
Yeah I mean.
I'll stay here with the ship make sure she's okay.
Yeah mean honestly it's not a bad idea for someone to stay with the ship. I was just thinking if we're going to go down there. back.
I don't have
Confidence that We were not tracked here. But. If we You know drop down.
And go and talk and mingle and stuff that. We're going to want to come back at some point I think. This is a pretty neat little transport.
But we shouldn't tie ourselves to it if we really need to. what we need to do.
We need to get back up here. I also don't think it's necessarily a good idea for us to just kind of let the ladder down.
Invite others to come steal this. While we're gone. So it's not a terrible idea for there to be somebody that stays on the ship.
Given the circumstances Gear Whistle seems to know this place better than anybody else. And
I know - know Zeki doesn't want to come here.
He knows it pretty well too.
Any thoughts?
Yeah we definitely can't be a linger.
Get some ideas going or maybe ask them if we can somehow hide how tall is this thing?
It's.
The decks are probably it's probably 40 feet. Height -wise And that's not including the envelope.
Yeah so we ain't hiding this thing at all.
The envelope is something.
No agreed yeah this can't be a. We gotta go in figure out a solution and. Either get some supplies and.
Hop on by or we gotta be lucky with them not finding us.
But we got to go into this expecting the leave right away.
Okay so we still need to leave gear whistle and probably one other. So we have a little bit of a watch. The rest of us go into town. Purchase horses. Get it back here load up.
And ideally leave. The. Hopefully make sure that the rider that comes through This way either is intercepted or. So we're gone before he gets here.
want to learn the ship command song so that volunteer to stay. As Zindal is volunteering
I'll stay and see if I can find out more about the ship.
It's not a bad idea.
Sorry can I ask. You said that there's a rider?
I thought we were worried about some messenger going. The surrounding areas from Old boss. Telling everybody that we had this ship and that we should be watched out for.
Isn't that what we're worried about?
We were being tracked by an army or a troop at least. of people that knew.
There was action taking place in our general direction. We know that.
You the crows telling us that they at least landed in where we took off from.
They found the bodies.
One way or another. They figured out because our. This is. Eric talking and not.
And the. What was Gautier told us that there was a troop. Incoming.
We kind of turned him a little bit and at least put them on our side enough to. Help divert. The best that he could.
But it sounds the troop found our destination or found the crash zone. And they.
Got there around the time that Just before we left or just after So they. May or may not be chasing us we don't know.
But you are right there from. Voss there could have been. Riders that have gone in multiple directions to say that there's something about a.
The only thing that I know that the people from Voss knew was that there were some. Rebels.
Broke into a prison and escaped and they may be spreading the word from there. I'm not sure about that.
Fair we did use the too loudest spells main.
We got out of prison and it wasn't that loud.
It wasn't that loud. Did you say his?
We did use just the two loudest things in our entire environment.
Yeah.
So I mean on Cal's mind the biggest threat was the. Troop. Potentially tracking us from behind.
We are likely ahead of them but I hope that we were able to. Confuse the direction that we were headed.
So I'm a little bit nervous that somebody's going to show up and.
A airship. And then. Commandeer it.
I agree with what Will said. What Sid was saying which is we don't have much time. New Voss but we could probably.
Acquire some supplies and knowledge while we're there at least giving ourselves a new direction after a new Vos. Unless something distracts us.
But would also recommend that we don't necessarily. Tie our entire livelihood to our new. The following a ship. Because.
Their lives are more important.
And then transport.
Cal says that Sid is. The goat looks at the ship and hits the helm You didn't mean that.
Yeah.
You know when If you are going into Tenevas.
I have a buddy. Well not a buddy. It's a really nice guy is his name is Finn Mossbeard he operates the it's probably the biggest year public year in
In the town it's called The Flint Moss Public. Freight place for. Some auroch stew and a tall tale any information you need.
And they have pretty good rooms there too pretty comfortable. That would be my recommendation if you need to go somewhere. Fire.
Hey guys I recommend we go there. If you can pick me up some fruit.
Do think we can stay there or do you need to come back here?
yeah.
I'm just wondering if we should leave this unattended.
Well I'll be here with Zindi to take a look at the engine.
That's a fair point. It's a fair point that you guys can't leave me alone for very long again because I mean Jerry three is pretty great but
You can only do so much. He's still a little youngin.
All right what about this?
We want to do it.
Do we know if there are other roads out of Neves? And we meet them on a different side of town so instead of leaving the way we came. We pass through.
Consider perception of the villagers while the airship circumvents the town entirely.
People likely chasing us.
not a bad idea.
are you saying Daesid?
I was going to say. If we wanted to rest. Is it better to rest on the ship? And then going to town versus the end and resting there.
It would be better to rush through town and. Hope not to have any encounters and rest on the ship on the way away. Otherwise,
were us to catch up with us while we rest regardless of where we do it.
And Mike how far away is the town from where we are you said?
Probably a little more than the football field.
I you came in the dark at night. So they probably didn't – I mean maybe they did but it probably was pretty concealed in terms of dropping down but you're not that far away from this city or the town
Hey Sparky. Why don't you go with them? Sparky telepathy works up to one mile.
Sparky anything goes wrong? I'll let you know.
So I just take one of the nuts from my Mermaid Packs. Okay go ahead Sparky and he just hops on Deocita.
All right. So At this time it's 11 o 'clock. I know a lot of people are now on vacation myself.
I'm happy to stay on a little longer to keep going if people want to or if it's a good time. If people need a. Chad we can do that too. I'll leave it up to you guys.
Yeah think tomorrow we'll it. Especially next time's gonna be go to the city and do all this stuff.
Very well. So we'll end on this. It's you know it's a. 830 now after chat a little bit you guys are debating whether to.
Go into the town use Hesse's idea of potentially going into the town and the airship meeting on the opposite side to keep people guessing.
you guys can debate over text what you want to do and how you wanna approach the talent Nivas.
And also Gear Whistle is still there. So if you have questions that you want to ask him in character he'll tell you what anything any questions you have about Navas given that he's lived there in the past.
How many roads go in and out of Neves?
Roll a history check. Or are you asking him based on what you saw? you're
No I thought I was asking.
Or he goes well it's interesting Kind of all roads and no roads lead to Nevas.
mean their main source of transportation with the lumber that they produce is down the Tyrus River. So that's their main mode
of transportation is usually either going up and down the river or potentially using the aurochs to take their tents or their wares elsewhere.
think there's a road probably going no North probably one going south and probably one going west and east. It's probably Two long roads that go interject through.
But these roads are not normal roads. mean remember that this town only exists for a few years until they pick up shop and move to another part of the Cradlewood Forest do their lumberjacking.
Fair enough.
right I want to. Voice that. Of all the people to stay. On the ship and leave the ship. I the idea of Zindal staying there to.
Tune to it. It's almost a magical item tuning to it because of its music.
But I do think that Gear Whistle really needs to come with us because Gear Whistle knows this place. works pretty well.
Garrison is it's his area. Yeah Garrison totally has to come.
I'm happy to come I mean. Jerry 3 should probably stay here because otherwise he'll eat a couple of those halflings and then we're going to be screwed.
Yeah what are we
You just hear But I don't know you're in the middle of English.
What do we need to Harry so that he doesn't consume us.
I just think if you keep feeding them. Little bit a day not too much where he gets too big. He'll be really nice.
What is he?
it comes over.
As he says that bird just flies into Jerry and just. Disappears.
So we'll pick up. chop up some meats. That sounds good.
So let's just clearly define who is going and who is not.
Less intense to go.
I will go. Yes. Here was.
know what saying?
So it's a little just there.
So Sid and Zendel are staying on the boat.
I'm going to come.
Ysita is coming. Don't know what Osborne's doing. Now Zeki's the big question because Zeki doesn't want to go.
It's up to Zeki.
I will let's we can text Zeki. you. And Oz through the text chain to see if they're coming.
Is Jerry 3 an Audrey 2 reference?
Kind of.
Ooh!
So here's the background on Jerry. couple of things one is Scott's dad's name is Jerry and
we've always had an inside joke that's just funny because his mom will yell at him Jerry! What are you doing? That was number 1. Number two was when I was researching these slimes that for some reason,
I thought it would be interesting to have a slime on a ship. That's not the Death Star trash compactor how there is an animal living was actually it's not a bad idea to have an organism that absorbs fecal
matter and stuff that on the ship as your recycling thing. so I was that would be a good idea to add. When I was researching the differing these that type of an ochre jelly.
If you kill it a certain way it turns into two. And so I was that would be so funny if there's a. third iteration of this slime that's still alive. So that was how it was born but
yeah I was thinking about different. Things in fiction about. Multiple versions yeah.
Yeah. All right well let's call it quits tonight. Feel free to text me questions on the text chain and I'll respond either tonight or tomorrow or whatever while on vacation then we'll just pick it up next Thursday as you sort of explore Navas and see.
next time. what you want to do. yes John you can shop. You can buy new gear. Better armor potions whatever
Yeah my son in our other campaign has a business.
Who knows? You do all with ink.
So that we put my hit points.
Teaching him taxes.
Is there going to be a limitation on what's available in what amounts to a? Woodsman's camp.
Probably. but yeah. John for example if you I think your guy might have chain mail right now right?
If you got a full set of plate nail armor your armor class is going to be 22. It's gonna be really hard to hit your guy.
Or you could buy a magic item. can buy – Hess can go and buy spells that are new spells that he can put into his spell book so that he can cast new different types of spells.
Bible.
You could yeah.
You could get magical. Arrows that have fire damage. There's a million different things depending on what.
You know was for sale out there that they can enhance your guy in terms of hit point maximum. There might be some magic items to do that but usually that goes up based off of you.
moving levels up. I guess there's rings that impact your constitution or increase it.
I've been bad at keeping track of my gold so I may regret that when i'm in the store but.
Yeah. And that's where I think – Eric was good to point out that you guys should
Regroup on what inventory you have and who has money that type of thing. That's one I need to do because it is too much for me trying to track your inventory on top of everything so
I might have a solution for that with the thing i'm making. That's what i'm trying to do.
So I'm.
And Will I'll send you a bunch of these. And the lore so that we can build that out as well.
let me stop talking.
I want to make sure that think that. What you default to is that your character levels up and that's where you get.