That's not creepy.
Alright. So where we left off is you, you came to the boss. You saw a witness in execution of a young man that violated some sort of new act imposed by the empire called the purity of light act. He was beheaded, but seemingly conjured some sort of spell to kill the executioner that killed him. You then, met his daughters that it was revealed that the baby that you had rescued from that hideouts was her you know the the, were was the baby or the sister of these these girls that lived in this potion shop. You then were, introduced to this butler this robot butler that was the butler of the mad the leader of the wizardry school and took you there where you met with
a number of familiar faces Cynthia and, Thea Margos and others that revealed to you that they're part of this underground movement to resist this the empire as it encroaches on a lot of the the bull's rights and seemingly are building towards some sort of war conflict.
The the Magnus that's her name. Magnus Astra. She said to come back. She'll that she will summon you tomorrow to
undertake a mission for her.
But in the meantime, a a gnome teacher wizard teacher from the school named, Benjamin Bell you back into the town to small, quaint but seemingly pretty comfy inn called the Scholar's Chrome. And as he the door to let you into the the we're gonna start the adventure. As you the party walks in you're immediately hit in the face by the warm smell of fresh baked bread. The inn itself is somewhat quiet because it's pretty late at night right now. So most of the patrons have even let either left or gone to bed. It's it the the inn itself is pretty small. It's similar to the eagle and and child in that you've you've been to before.
There are it's it's very made out of the same pine wood that most of the structures in the town are made out of but it's clear that the wood is very old and well You can tell the bar stools and the bar itself are almost completely smooth from years and years of use and rags cleaning up beer etcetera. There's tons of nooks and crannies in this inn. I don't There there's tons of nooks and crannies in the inn where you see a few patrons sort of quietly talking in corners and little here or there. And as Benjamin walks walks you in this this short or very old gnome, he sort of waddles up to the bar and pops up onto a stool, almost ignoring you guys at the door and sort of starts waving to this very buxom young woman behind the bar. She's very overweight but very milkmaid very large rack that's very much exposed. She has she has sort of red curly hair long red curly hair. Her face is very pale but blushed, and she's slinging beers to a couple patrons at the far end of the bar. As she sees him she goes and sort of walks over to him and starts chatting to him. What would you do?
Quick question. Who all is among us? I didn't know if was there.
Yes. Becky is with you or sorry. Zaki is with you. Yukon is with you. Deocita is still with you. Scott's character Oz is still with you and then everybody here. The whole all all player characters are with you.
And Benjamin? I'm just gonna sit here and pay attention for a bit so I can get the vibe and then I'll participate again.
Sure. Benjamin is sitting at the bar beckoning, Rosie and she's she's coming over to Benjamin right now.
Is there a seat in one of the nooks and crannies available for us or is there room at the bar?
Yeah. You There's a couple of of stools next to Benjamin, and then there's also, there there's a sort of a hearth to your so the bar is sort of to your left along the wall. On the far right across from the bar is this big, hearth. There is a tape there's a couple of empty tables in front of the hearth. But if you go past the hearth a little bit in the corner there's a nook with a rounded booth table that is not occupied and has some degree of of privacy.
Hey. I don't know about you guys but it's been a day. You wanna you wanna duck in over there and catch up a bit?
Yes. Let's go.
We'll try to go claim that nook that is a little isolated from people.
Alright. On
the way there, I'll say, hey Benjie. We're gonna we're gonna be over here if you wanna meet us.
Alright. So I'll I'll be over actually, Cal team come over here and I'd to introduce you to to Rosie here. Rosie and he introduces each of you to her and he says this is Rosie Goodbarrel.
She she's the owner of this this establishment, her and her husband Jens. I think Jens is I don't see him yet but I'm sure he'll be down. And she just goes she's he's in the back, you know getting some food going for the the late night patrons. I welcome all of you. And she's she almost has a miss piggy type voice.
She and and he explains his he says Rosie, these are friends if you know what I mean.
If it if it's alright by you they need some lodging for the next couple of days here.
Magna Sastra she she'll pick up the tab and he gives her a bit of a wink. And then she says Wait. And she tells you that that you can have a a room upstairs, the one on the the far left corner of the the inn. She hands her key to you so you guys have a key to that room. And she tells you that you can come and go as you please. And she just explains to you there's food starting service starting at seven AM in the morning. The late night service tonight should be done probably within a half an hour. So if you guys want anything you need to order it. And otherwise, please make yourself at home.
Very nice to meet you Rosie. Thank you for your hospitality.
This And she gives us a little courtesy.
Hi Rosie. I'm Zaki.
Oh hi. Hi Zeki. And she gives Zeki a little bit of a smile.
Say again? Yes. Got Is
Zeki hood up or hood down right now?
Hood down.
Rosie. Put
it up. Now that you put that in my head Eric.
Rosie is it alright if you grab that spot over there?
Please please do. Can I bring you some food before we close-up for the evening?
I
tonight that I have. I made some meat pies and I can bring those to you. They're still warm.
How long will they keep?
Will they keep on the road?
Sure. If you wrap them good at probably a day or so.
That sounds a great idea then. May I have one wrap for the road and one for the night?
Yeah. Very well. I'll I'll bring a basket.
So you guys sit down, and she comes over, with actually she hasn't come over. You see coming towards you a very large human man wearing a tunic where his muscles are sort of bulging out. He looks very young. He but he his hair is sort of prematurely gray and slicked back. And you have this
name is Mark.
And he you noticed that he you recognize him from somewhere, and you and it clicks that he looks he's related to the good barrel that owns the Eagle and Child Inn. He comes over to you and and he says hello. My name is Jens. Did I take a order for any beer? He says in a German accent that Mike can't emulate.
Well you're big.
Yes. Many people say that. Yeah.
I way for carrying one for each of us then.
Never a challenge for me.
Do
you know the guy from the a place that's south of here? What's it called? The eagle? The child eagle?
the eagle and child? Ian you've been there. That's my father and mother Cynthia and they all met the
Wow. Well when we were there we had this winter warmer that was woah.
that's my father's recipe. We haven't we don't have any kegs of that yet but you know I've been brewing my own based off some of his recipes. We have a really delicious spruce ale if you're interested.
Very well. Me too. For the table.
Yes please.
Absolutely.
So Jens sort of disappears behind the bar, and maybe about later comes not fifteen minutes. Sorry. Ten minutes later comes back with holding very large very, intricate, old, pretty beautiful looking steins that are filled with a sort of a copper dark ale that smells of a hint of scotch pine as you smell it. It all before you. He also drops, two baskets of
what looks to be as you open it has a towel sort of covering it. And as you unfold them the this warmth sort of comes out of them and it's and they're these bunch of maybe hand sized meat pies there that smell really delicious.
Before he walks away I wanna try to lean in, to Jens and say hey, Jens.
Is this are we able to speak freely here or is there unwelcoming ears, if you know what I mean? And I'm aggressively winking in a way that it looks I'm experiencing a medical moment.
Roll a persuasion check.
I will will do this. Yeah.
But it's but let's give it a shot.
Seventeen.
Seventeen. He goes He sort of leans in and whispers. He goes I would say I would say conversations till most of the patrons leave. Maybe give it a little bit of time. But you are in the back and it is a quiet night. But given what happened today, I would be careful in what you talk about publicly.
Alright. Walks or premature walks. Alright.
So when Jens leaves given what he just said, I'm gonna look to Zaki and be so bruh, the second time I saw you I pointed a weapon at you. And I that was harsh.
And
I to give people a chance to show who they are.
So why don't we
start over a little bit? What
what was going on earlier today?
That's okay.
What happened today?
Okay.
The first time I saw you had your your hoodie gig up. And this. Yeah. Yeah. It's alright. To be truthful. But there was a guy and his head got cut off and then you were
like a fireman and putting out fires.
And the guy that
the guy that lost his well he seemed a pretty neat nice guy.
Yeah. Yeah. Sometimes we had to do things I didn't but I try to help when I can. I didn't want to. I didn't want to, but I want to help.
Whose decision was it to make his head not a part of his body anymore?
I don't know.
It wasn't me. Did you just get in invited up there because they needed somebody to fill the space? Were you a seat filler thing or,
Well,
long time ago,
people realized I was a little different and I was
I could do different kinds of things,
but I didn't really have a home. So they took and they taught me how to use my powers.
And
I did some good things and some not so good things. But now I just wanna do good things.
You
You make sure you survive.
Go ahead. Will? You survived. You made sure you survived.
Yeah. Yes. Well yes. They were very nice to me and then they did some not so nice things. So I wanna help people now.
So just so we're all on the same papyrus here could you explain who they is?
I don't know. There were other other people,
other clerics me.
Some of them were nice but some were not so nice.
So how'd you get hooked up with Fia and Cynthia?
It was Fia and Cynthia. yeah. At the table.
Yeah. They were in the room that we were all in today. Actually three minutes ago.
Yeah. I forgot.
See
helped me when I didn't have a place to go and so I've always to
help her when she needed my help.
She was good to me.
Me. Sorry.
As
you're talking, you see Benjamin jump off his chair and run to you. He comes over to you winded. I mean it was only twenty, thirty feet. He's winded. Old man.
Some something has happened. Something has happened.
This is happening too too fast. Too fast. Listen.
I've just received a message. I've just received a message that's, one of us have been has been taken.
I need your help. I need your help. You're not gonna be able to rest tonight. I need your help.
I need you, you, you, and you. Points to Cal,
Zechi,
Zwindle, and Hess. And he says, I need you to come with me urgently. The rest of you can stay here,
but I need help. They've they've one of our one of our commanders, Red Ryan. They've taken him and I've I've heard word that he's being kept in the barracks.
We need to bring him out. I need your help. Are
you with me?
Down in beer quick?
That's good. And you see and he has the sign in his his hand and he starts chugging it too.
So you have he has all if you if everybody's drinking
inspiration, one inspiration point for what's coming up.
Partly. Yeah. Alright. So him
quietly dip into his robes, and he pulls out what looks to be a sprig of pine and some ash. And you see him hold it in his hand and sort of do this and then he sort of blows. And it goes up in and all of a sudden you almost feel the shadows are clinging to you. And he says, this will conceal exit the the inn. Walk normal. And once we get out the darkness stayed to the shadows.
So he starts walking towards the door. Do you all follow? Yeah.
I finished my drink. I put my hand on his shoulder behind him as we're walking out. Hey man. Sorry for the last few nights but we're gonna get your friend back.
Before I leave, I'm gonna whisper to Yukon so I don't break any kind of stealth shield and be hey man. When you set up the room, just I don't want my stuff near a window because this gets a little chilly. so just maybe in the other corner or something that.
yeah. That's fine. I don't get cold. So I'll take the cold corner. You take the other one. That works.
I know. I'll I'll tell you all about it. Yeah.
I'll tell you all about it when we get back.
Okay. Stay safe.
Deyacita Deyacita walks up to you Cal and says one moment. He says something is wrong in this town. I'm gonna go check on check on the girls at the potion shop. And he departs with you but walks off in the opposite direction towards the potion shop.
When we off from De Isida I'm gonna suggest hey. You know that big barrel of ale we got from the middle of the woods? Won't you won't you have this guy check it out? This guy. And maybe he can do something with it.
Very well.
So you guys follow Benjamin out into the nights and you sort of notice that whatever spell he cast had attracts the shadows to you and you feel as if you're moving quite stealth fully. I would everyone to roll a stealth check and tell me what it is please and add plus ten to your role. That's right. I didn't mistake that plus ten to your role.
I can see other people's dice. Was that always the case?
I don't know.
It's a new
they've been expanding D and Beyond quite a bit. I signed up a while ago for, testing this thing and testing D and D Beyond. So they send me questions about how to enhance it and stuff. It's cool. That's cool. Is
is twelve
twenty. We all just walk into all the tables as we exit the bar.
Yeah. Yeah. You got slinking, and Zaki trips down the stairs coming out of the thing.
Okay. Very well. So you go out into the the night. It's now probably eleven to ten twelve o'clock at night. It's almost midnight. There's really nobody on the streets. It's pretty empty. And you sort of Benjamin sort of leads you between houses, not on the main road. And every once in a while he'll stop and be alright. Come on. And he just leads you in winding and twisting all the way back to the bridge. And as you come to the bridge, there's a bunch of lights torches around that area keeping it lit. He you see him again take out some ash from his, from his robes, and he blows it into the air. And for a moment the lights just go out, and he says no. And he sprints to the bridge. I want you guys all to roll one more self check please for me.
Thirty.
my god. One I got a sixteen.
Right. Right? Twenty twenty nine.
Seventeen.
Alright. Very well. You make it to the bridge and you start crossing the bridge. He leads you over the bridge into the the gates of the the school. He from his robes pulls some sort of key that opens up the the door to the school. And as you walk into the school you notice again it's very empty. There's nobody about. There's a few torches that seems to be flickering down the corridor. He leads you sort of through the school another part of the school on the first floor. He has not he doesn't ascend any of the steps he did before. And you wind through halls that seem almost endless for such a small school, and you come to a small closet. He opens up the closet and as you walk in you're in maybe a ten foot by ten foot closet. He
stands in front of what looks to be a, a hatch of some kind that goes down to the ground. And he goes he's he again he's out of breath again. He wasn't even running but he's really out of breath. And so he takes a second to call himself and he coughs. He says alright. Sorry. Okay. Sorry for the stealth. So I think I can speak freely here but we have to be quick. Red Ryan, one of our commanders, working out of the forest doing jobs, got taken just moments ago as I understand it or maybe a few hours ago, by by the magistrate and his guards. We think she's being kept with with her crew down in their the jail and underneath the barracks. Lucky for us we have a way in. He points to the the hatch. He says this this aided this this wizardry school. It goes down. It goes down into the underways. I want you to follow this these steps to the You're gonna hit an entrance to the underways. Do not go into the,
he said do not go into the deep into the or into the underways. Stay to the sunken halls. There will be two gates, one that leads down into darkness and one that leads straight to the sunken halls. Take the sunken halls. I repeat do go into the underways.
We have not explored that area in recent years due to a number of things that I could fill you in on when you come back. But stick to the hallway and follow it until until we get to until you get to the amount of five hundred yards of thunder in long distance so very long hallway. It goes all the way underneath the the, lake, and it will go underneath the magistrate's house and the barracks. There will be an a door there. He hands you guys a key that the key itself looks green green to copper if you will. oxidized copper. He says this will open that door underneath the house. There's a secret room that connects to the jail.
Take these as well. He in out of his the folds of his,
robes he gives you two vial vials. They as you touch them you can decide who holds them. I'll I'll leave that up to you guys. But as you touch them you can tell there's liquid in it when you shake it because it feels there's liquid. But when you look at it you just don't see anything. It's completely invisible. And he said two invisibility potions. I would use them. I suggest using them when you get to the jail. Breakouts,
Red Ryan and her compatriots and bring them back here. Do not be followed. At all costs they must not know we have this tunnel and access to their facility. Do you understand my instructions?
Could you repeat everything
with the potions again real quick?
Yes. These are invisibility potions. Goddamn. Invisible there's just two. So they'll grant you invisibility for a few minutes, enough time to break into the jail, to get Red Ryan and her crew potentially subdue guards, and then close and lock the door on your way out. It's protected by very powerful magic so they ought not see it unless they're immediately they see you go into it.
What are our rules of engagement? If we come across the guards and we cannot talk talk our way out of it, should we kill them? Should we try to not harm them?
Do whatever is necessary for them to not see you exit.
I cannot stress enough the importance of bringing back Red Ryan. She is by far our greatest, commit She knows far too much about the resistance.
And as tough as she is, I fear with their inquisitor, he will
And he looks at Zaki for a second and then looks back at the rest of the t the the team.
Hey. Do you guys know where the inquisitors sleep?
I know not but I would assume either in the barracks or perhaps in a favored room in the magistrate's house.
Alright. Good deal. Does anybody have a map of these barracks before we get in there or know which part this tunnel leads to so we can maybe find our own way out without using the tunnel and not bust the fact that we have a tunnel?
I do not have a map of the barracks but I will tell you unless by dire need I would not suggest exiting through the barracks. This tunnel comes out right at right inside the jail itself. If you go up into the barracks you'll be outnumbered probably ten to one or more. Got it. I would also encourage you not hey. Look to Zaki again to get involved with an inquisitor.
Alright. Alright.
So I'll take the green key.
And Cal has the green key or green key. Who's taking the invisibility potions?
Who do we have with us? Sorry.
Zindal. We have Ziploc. Plus
reception. So does invis how does invisibility work again? Is it a blanket pass or a plus twenty or something?
Good question. I will tell you in a second.
I mean I'm guessing it's completely unable to be seen except via certain magical means. And then you might still have to do a stealth check for sound.
So the push the potion of visibility become invisible for one hour.
Let's see what that does. I click on that too. No.
An invisible, an invisible creature is impossible to see without the aid of magic or special sense. For the purposes of hiding the creature is heavily obscured. The creature's location can be detected by any noise it makes or any tracks it leaves. Attack the creature had and the creature's attack have advantage.
So I'm sorry.
Location if you attack? I know with some invisibility if you cast a spell or attack it disappears.
You will not reappear,
but you will your location will be detected by any noise you make or tracks you leave.
Got it.
Alright.
Headed down. I think I'm okay on the invisibility. Zaki, you like ran into a table, out there. I'm not judging. I said I want you to be able to show me who you are, but maybe this will help you.
Yeah. Good idea. I that idea.
Very well. So Benjamin sort of kneels down and again his robes must have ever flowing items and things. He pulls out a very interesting looking golden key and inserts it into the floor. The floor opens up
slowly.
Old stones almost open up a portal, and there is a winding staircase that leads downwards. And as you as the party begins to descend, he's Benjamin warns you one last time, do not go into the underways. And he looks at you and he says may the light guide you. And he holds the the, statue guy that got beheaded.
You with some additional purpose to it too.
Alright. So you begin to stand down.
Go ahead. Give him a hand over the heart and say, we won't let you down.
I it. Alright. You are descending now. Before we
at seeing not light stuff.
I have dark vision. Same.
Think sixty feet of dark vision.
Sixty feet. Yeah. I hate to say in reality does dark vision in the campaign really makes sense or is it the the DM's decision to just say you can't see that it's pitch black?
I can can make a lot.
I thought it still required some light but in provision was the you can see why it's entirely pitch black. So drow underground. Other elves and other people that have end up seeing in very very low light conditions as though we're day. And then in the dark pitch black underground I think they're still screwed.
So does anybody not have dark vision?
I don't wanna. But god. I mind. But I can cast white.
This is pitch black as you're walking down.
So wait a second. Why don't you,
grab a shoulder and so we can keep for a little bit longer. But if push comes to soldiers, then we'll we'll fire up the place.
Good idea.
So what order are you walking down these steps? The these stone steps are really very tight so it's it has to be one by one.
I will got ahead as the ranger of the group.
Well, who's next? Can you guys see okay? Do you see this? Sorry.
I'm not seeing anything.
you're not? No. hold on. How about now? I see. You handsome folk.
You might go watch the stream because it's not just Mike's face. his computer screen is recreated in one of the windows. yes. Yeah. I can watch stream.
shoot.
Got it. I gotta hover over you.
Now I can see.
So Cal is first. So who's coming second?
I guess
That might be a bad idea but we'll see.
Then why don't you go next and I'll
pick up the rear.
Very well. You you wind down if anybody can't see or anything just shout if this you're having trouble. You wind down. It goes down quite a distance,
and you come to Cal. I'm gonna put you guys right here. You're here. S is here. Zindal you're still on the stairway. Actually
Sorry. We moved to a toddler bed and Peter fell out.
dear god. He's fine.
I'll say this is generally where you guys are. You come down into this chamber. Cal Zindle and Hess you guys see I mean it's pitch black for use but you guys make out sort of a relatively small chamber, which presumably is the entrance to the underways. It's about, I don't know, forty five feet, across and forty five feet, north and south ways. You sort of see there's four empty brassieres that seem to just have ash in them. They were probably previously lit. To the south you see a very ornate and very old gate. And behind it just you just see darkness, even even darker darkness that heads down a passageway from as far as you can see. But then to your west you see another gate, which seems to be entering a hallway that just moves sort of horizontal or or further west I should say. And you see a keyhole sort of embedded there as well. What would you guys to do?
While I love exploring, I do not want to go into the dark scary place and we are explicitly not even forbidden. He had fear in his neigh in his voice when he said that.
And I kind of and just I assume everyone is gonna be following me and I just keep walking towards that other door at the keyhole.
Very well. You
walk over here.
And as you walk over here you sort of so you feel feel a little bit of a chill, and you all feel a little bit of a chill.
And I'd you to roll initiative.
Fuck.
Wait. Do we just fail at Nav Head? Did somebody actually shoot Timothy our maps and navigations expert and we didn't notice?
That's what I get for trying to be responsible. That
is not fair. My dice bounced off of somebody else's and roll a one. I don't this new feature.
That's wild.
Mike, are you running this inside of D and D Beyond or as an encounter or no?
I am. But no. I'm not running it formally so don't don't go in because you'll screw everything it'll but
Alright. Sorry.
But I do wanna get that capability going.
Out of the darkness, you see what looks to be something that looks even dark than the darkness. It's a lot of dark.
Coming out of the corners of the shadows of this chamber towards you and they look menacing. So I got who do I got here? I got
it's a little more in. Alright.
So I thought it was coming. Can people just tell me what you
Thirteen.
Zindal you're thirteen?
K.
I
would have been on a four.
K.
Who am I missing?
Heska fifteen.
Heska fifteen? Yeah.
Go for my my monsters.
Alright. I gotta learn how to play them.
Alright.
Give me one second guys. Sorry. Apologies. I was not as prepared as I thought I was going to be.
Alright.
Alright. I get to go first. So exactly. We'll start you actually start here. This shadow moves forward, and it's going to, it reaches out this ethereal, cloak, at Zaki and takes a swipe at him. Is does twelve hit Zeki?
Yes. Twelve hits? Shit.
Is that wrong? Did I screw this up? Wait. Did you equip your clothes? Make
sure you equip the armor. No.
Sometimes you armor but it's not actually you're just carrying it in your backpack.
If you don't equip it then you don't get the
I have a plus for armor that negates all magical day.
Yeah. You gotta get the change.
Here I just did it. I just equipped everything. Do have a sixteen armor class? Thank god. Yeah. Right. Yeah. Okay.
Sorry about that. So no. No.
All good. No. This is how you learn. So the the this this almost, dark robe reaches out to you and you sort of back up and it just moves right But as it moves past you feel this cold
draining sensation that just barely missed you. This Cal you see what looks to be a similar creature emerge from the south southeast, and it charges you and takes a swipe at you with its with its cloak, slow moving cloak.
And seven definitely does not hit. Does not. Yes. Alright. Dodge out of
Zindal one approaches you from the south as well swiping at you. Natural one. Jesus Christ. I'm rolling terrible. You you quickly dodge out of the way with with your, yeah with your
I it. Sorry Will. I keep but no sooner do you do that one comes from the other side of you flanking you.
my gosh. You gotta be kidding me. This twelve
Armor class of thirteen.
Wee. You bob and weave as the as one surrounds you. Alright. My time is up. That freaking sucked. Hess you're up. Zindal you're on deck. Zaki you are in the batter box.
Reaction as I'm getting attacked just to shout out to Zaki. Zeki lights on.
Absolutely. Okay. Because Zindo's
Hess is up first though. He's on the first one who has taken action. I'll let you have say that but
Alright. Hess is gonna say is is gonna shout somebody turn the lights on. I see. There's a fire bolt at the near he's gonna take a couple steps away to make sure he's not quite so he's gonna move maybe five or ten feet southeast.
That is good. And then he's gonna fire a fire bolt at the northernmost shadow that attacked Zach.
Very well. Rule to attack.
That was pretty weak. The thirteen hit? Thirteen hits. alright.
It looks it's three. wow.
One
second.
The firebolt hits this you know from the walls.
But it just doesn't seem to do as much damage as you would have expected it to do.
Yeah. I'll agree with that.
Would you to do any more movements?
I
don't have any bonus actions at the moment.
But if I use the rest of my movement then I think
I'm gonna go with no because I'm not a here so I going in and out flying something doesn't help me stay alive.
Very well. Zindal you are up followed by Zaki followed by Cal.
Okay. Okay. Which one of you wants it? Heads tails, tails, you motherfucker. I turned to the guy to my right, and I just
and just try and slash him. full on. Just don't try and move.
Volatile?
So that is hit plus hit slash DC guy?
Yes.
Okay. So I'm gonna medigate for a second.
Alright. Yeah.
Still going third. I just became third.
When you're dueling when you're Wielding
melee weapon.
I'm going to go with deal dueling as mine. I'm fighting two. I'm just gonna still roll, the with the two daggers because I haven't gotten the full what I want yet. So so I just just roll twice one free champ?
you're so you're gonna need your bonus action to attack with the other one? So you a d twenty plus four for your first attack your right hand attack.
You would control a d twenty with no modifier for your offhand.
That's sixteen hits and then roll just a plain d twenty.
That was a plain d twenty.
So that one hit. So your offhand hits and then roll a d twenty plus four.
so close. Alright. Thank you. It feels too quick. Two two damage. Nice.
So six and then the next one
six again.
Six and six. So twelve. But similarly, you sense that the shadow seemingly doesn't your daggers don't seem to to have as as much purchase as you think inside of this this being of of darkness.
Would you to take any movement?
I'm yeah. I mean I would get tactical opportunity. Right?
That's right. Yeah.
Because I do have an idea that I'm going to play with. So I'm gonna end it this with both my daggers just looking at both of them and just my turn.
Sounds good. Jackie you're up followed by Cal, followed by the baddies.
There's no windows or doors or anything out of this place. Right?
From what you've seen going down the stairs it seems it's completely enclosed place other than the two door the two gates that you saw the one to your west to the west and the one to the south.
Alright. Can you scroll up back up to where I am?
Sure sir. Yeah. Okay.
Alright. I'm going to turn to the shadow right next to me there and and cast inflict wounds.
Interesting.
Let's see how we do that.
Do you know what that spell says?
Creature you touch makes a constitution saving throw taking two d ten necrotic damage on a failed save or half as much on a successful one.
Is it an auto hit or do you have to roll? Let me see.
Bridge has to do a constitution save.
Yeah. But winning the save only gets half. So he gets hit. It's just a matter of whether or not it's immune to necrotic damage and whether or not it's
safe to take half.
Very well. Let's see. You touch it. Hand goes and you cast the spell, but it nothing happens. It's unaffected by it.
Then
I step back,
and I look at it,
and I use
sorry. You can do a lot of things here.
I already used my action.
You did already use your action?
Alright. So all I can do now is move. Right? Because it's got an attack of opportunity on me?
If you move away from it will have a attack of opportunity.
Alright. Then we're just gonna end there.
Very well.
Cal you are up followed by the baddies followed by Hess. Alright.
I didn't want to have to do this but I think I need to.
I'm going to bonus action Hunter's Mark, the shadow
that's immediately in front of me that just attacked me.
K.
Okay. Now
much to my
my pleasure, by doing so with my upgraded class, I immediately have insights into what this thing's weaknesses are.
Do you let me know?
Sorry. Where is it?
Immunities, resistances and vulnerabilities.
Yes. Cal you hear you hear in in this chamber almost the tweeting of of a bird in your ears. You hear the ocean in the back, and you set up your head.
That this
thing of darkness is vulnerable to radiant light. It seems to have damage resistance to acid cold fire lightning, bludgeoning piercing and from magical nonmagical attacks. You also feel that it has immune
and necrotic damage. And several condition immunities exhaustion, frightened grappled paralyzed petrified poisoned prone and resisted restrained. Excuse me. So the way that you play it because you have so many immunities and resistances, before you guys do something I will tell you if he has just so everybody's aware. Okay? It's probably the easiest way to do it.
I'm gonna be
Cal's gonna be a little bit stunned, not just because of the
the experience of being attacked by these things all of sudden but being kind of shocked by the revelation that it just occurred to him. He's not quite sure how he has this insight. He's kind of just attributing it to some intuition from his past but he's he's not really sure how, but he seems to know a little bit about this thing more than he should. And as he like steps back a little bit stunned by this sees this almost
gold kind of scan through the entity, and it's just something that's only visible to him.
And as he says that he just regurgitates all the things that you just said out to the group.
And then
has a moment of clarity where his his eyes shake a bit and then he is going to have that experience that he had back in the woods where this mode of light kind of generates, the his chest starts to glow a little bit And then this mode of light comes up through his chest and just like pours out of his mouth. And this be there's that little mode of light just projects towards the the shadow creature. And that will be a starry wisp attack. Nice. I
need to attack you and I get a sixteen to hit.
Sixteen hits of damage.
So that is five radiant damage.
boy. And
plus five force damage for the hunter's mark.
You hear this hideous streak as light bores to this being of darkness. You see the darkness almost shrivel away from the lights as it burns and you almost vaguely see a, a face of a a melted skeleton flesh. As you this creature, it looks very very damaged. It sort of shrinks back in horror about what you just did to it.
Yeah.
As it shrinks back in horror, I'm actually going to
step away from it and
go behind the one that is
behind Zindle. Alright. So Shadow is gonna have a tactile opportunity on you. Is that okay?
Yes. And as it's
as I'm doing that I'm gonna be shouting out. I don't know why but just try to use radiant things or magical things.
As you run away from it's takes a my gosh.
Really fucking it up.
I've rolled single single digits on every single roll tonight. It's ridiculous. I'm I'm under risk. I'm as well under risk.
I'm the one that's above you.
Here?
Or up here? Above.
Yeah. Right there. Okay. So
if Zyndal attacks that one it'll give him advantage on it.
Got it. Got it.
Very well. It is now a pest followed by Zindal. I'm gonna start clockwise. So this shadow that's in front of Zaki is gonna take another swipe at Zaki. twenty four.
Oof. That is.
Alright. He has. yes. It's I get to do something.
Is does Zackie have any benefit of being really small,
by the way a halfling?
Yeah. In some cases, the the the
in horror this this cloak of darkness sort of goes right into your chest, and you feel your skin and your very strength wizard wavering. You take
ten points of necrotic damage. man. As your chest burns and in horror at at whatever this thing is doing to you. In addition, we're going to reduce your strength score by
one point. I wanna
keep it on on track of this on the side. So you have, eight strength. I'm looking at your character sheet. Write down you have seven now.
The consequence of getting to zero is depth just so you know. So you have seven, strength right now.
I'm gonna update
that in DND beyond.
Yeah. You gotta click your other modifier.
So I did yeah. Take a two minute break for everybody to reload on drinks because I need one too.
I'm gonna check. You can pause the recording,
Or I can pause the recording. Thank you.
And they actually no. I can't. Not with Craig but okay.
I'll just go fuck myself.
Alright.
Mike I don't know if I landed the Zaki story to start. I forgot. Some Will
will it could not have been better. And and part of this part of I was talking with, Eric about this a little bit. a lot of DMs now a lot of D and D sessions nowadays are people are trying things for like a little bit your heart where it's you guys can make up the story too. Yeah. Yeah. like I'll just yes and you unless it's something that's really against what I'm trying to do for whatever reason. Right. So feel completely obliged to Yeah. I that approach a lot. Yeah. your story or if you wanna add to the actual story. And and frankly, as we go here now that we're in this sort of mission based campaign for if do a mission where they're a DM and I'm the I'll pull one of the I'm happy to do that too.
So Yeah. I'm I'm happy to try and do that or the dream idea that I had thrown out there. Yes. Absolutely. I love it.
I'll also Mark
Mark really liked this but there's the the popcorn DM concept that we tried before which was fun which is basically just one person starts and creates an a setting. And then at thirty minutes into it they just choose another DM and then they pick up pick it up from there. And it gives you a little bit of practice and also just who knows where it's gonna go from there.
Alright. Do we everybody I can't see the Oh perfect.
I can't have Zeki dying his first first episode here. Not good. Yeah. Nice.
Not gonna lie. Things are not great. Alright. So this is going to, see
no. Actually he see I think he's gonna go after he's gonna go he was scared of Cal so he's gonna go this way to Hess and he is going to take a swipe at it Hess.
And of course I does ten hit Hess? No. Completely incompetent servants of the devil. Okay.
So that one alright. So this shadow now is gonna attack Zindel and he's gonna get advantage.
I not shitting you. I got a six and a seven. Six seven. So I assume eleven does eleven doesn't hit Zindal? Nope. Alright. This one that is now flanked sort of tries to envelop you in the folds of its shadowy room. yes. Finally. That's a crit.
A crits. dear god.
You take eighteen points of necrotic damage as this shadow envelops you in this darkness that just sears the entirety of your frail body?
I am down.
Down. That drops you unconscious as this thing envelops. It sort of embraces you and covers you over.
Conscious.
I had pressed his dictation already. It'd be candle time.
Candle time.
Alright.
It is now
I am not afraid to have this be a death in the game. I have another character ready. So if it helps it makes sense.
It is now Hess Hess you are up followed by Zindal who's passed out followed by Zaki. Alright. So you said these guys are immune to,
energy? Or
We said immunities is just necrotic and poison but it's basically resistant to acid cold fire lightning thunder and any non magical attacks.
Okay.
Interesting. Yeah. Don't necessarily I'm not really built to fight these enough.
If I were to is anybody hampered by their by it being dark here? Because I don't think anybody's actually lit the room up have they?
They have not. And in fact, I probably should have been playing Zaki should have been fighting with disadvantage because he can't see in the dark but it's fair.
Alright. So that might mean that it would be opportune for me to try this.
Okay. Let's let's see what what happened to do this. And the catch is I don't know if this is going to damage anything or if it's just gonna fix Zechis. We haven't actually made him abide by the problem problem. So we'll see.
Pest is cast light.
Very well. Where would you to cast light?
Well it's only a touch range. Choice is or something in my hands, which at this point would be my two daggers I suppose. So I'll just cast light on my offhand dagger and toss it on the ground in between me or actually I'll just I won't even toss it on the ground. I'll just cast it on the dagger.
Very well. The dagger makes a twenty foot wide
Wow. Twenty feet? That's really big. Isn't that crazy?
That makes sense. Five No. You said it was a forty five foot across room. So this was
center on my hand.
So you are right. This is your purview of your lights. The
So that's a bright light and then dim light for an additional twenty feet.
dim light for additional twenty feet. Excellent. So all of a sudden you see that the the shadow that is in front of you, does not the light. It's it's cringing from it in fear. It does not it at all. Zaki you can now see because it imagine a second circle of equal diameter around here. You can now see in that area. It's a dim light. Hass would you to do anything else?
I think that's all I'm able to do, unless I can step.
You can walk.
No. I'll stand where I'm at.
You just wave the dagger in his face and be yeah. What?
Yeah. Definitely doesn't it. Zindal you're up or you're can you roll a death save for me?
Okay. Does I just hit death save?
Death save. You roll a d twenty with no modifier. If it's ten or higher it's success. Nine or lower it's a failure.
That is success. So just mark as success.
And the way it works is if you get three successes, you're stabilized. Three plays you're dead.
Very well. Who are who's up now? We've got Zeki followed by Cal followed by the bad guys.
I'm going to
look at the shadows right next to me again
and cast command, which is wisdom saving throw of thirteen to halt
Okay.
Which means that the target does not move and takes no or bonus action on its turn.
Excellent. Do
you know what your spell d c is? Let me see.
The wisdom numbers in
You can click on your spell.
Click on your spells and there's three numbers at the top.
yeah.
Save DC is twelve.
I failed. Alright. You see the the shadow just like menacingly stands above you but does not move. But the dark you can feel the cold emanating from it. What would you to do next?
I'm going to,
I'm going to carefully with that achieved I'm going to carefully take about ten steps in the direction of ZYNDEL.
You wanna go five feet here?
One more to the, one more step west by the staircase over there in the corner if I can.
I'm sorry. I'm sorry. I need to I'm sorry. The spell has no effect on this thing.
fuck. But
and it's not an immunity or a vulnerability or resistance, so I don't feel I should have to have told you that in advance. Let me just meta point just because you're learning. That has no effect on on undead and this is undead.
Got it. It's undead. Why didn't we bring, data?
He would not for a variety of reasons.
Alright.
Okay. Then I sprint.
You just see me longingly unconsciously looking at you across the floor
I'm not. You're
just drooling out of my face.
I yell over to Ziddell. Stay there. Stay there. And that's the end of my turn.
Very well. Cal by the bad guys.
Okay. So and again I didn't wanna have to do this but things are getting serious here.
Kyle's still still very confused by what the these experiences that he's going through with these this light
This is only the second or third time that this has ever happened and that this vision that he had.
And he's getting a little overwhelmed with it but all of a sudden he sees Zindel fall
and collapse to the ground. And he goes no. Single. And
this this kind of quivering light that's from the same source from the from his chest instead of emanating up through his throat it just starts to
spiral down his arms a little bit, down all of his limbs and kind of encircle him. And as it does, something just flashes for a moment and then all of a sudden there's this beam of light that just emanate him.
And as a bonus action,
going to use a celestial
revelation, which is going to
if it allows me to I can click it.
Let me click it.
There we go. An inner radiance comes out of him.
And the inner radiance anything within ten feet of me I mean just read this because this is the first time I'm trying this. Yeah. Yeah.
Searing light temporarily radiates from your eyes and mouth. And in my case I'm gonna have it be just from my body in general. For the duration you shed bright light in a foot of ten foot radius and dim light for an additional ten feet. Each of my turns, each creature within ten feet of you takes radiant damage equal to your proficiency bonus, which would be only two. It's a radiant damage. And I'm gonna just walk towards Zindel.
And as I get towards Vindle, I'm gonna reach down and put my hand on him and give him healing hands.
Very well. Can you go ahead and roll for healing?
And how much do the shadows take from this again? What's the radiant damage? Two radiant damage. Wow. Okay. Both shadows here do not what you're throwing at them. They both shrink back in horror as the light burns their shadow flesh.
You emerge almost an angel amongst them. And Zaccha you can see very well now because you have two light sources in this very dark room. Zindal you are now healed for how many points of healing? Yeah. You wake up and you have four points of of four hit points back. Cal are you done your turn? Well done.
I'm gonna be kind of because I'm touching Zindel I'm gonna be like hovering over him in a protective stance.
Does the are are they vulnerable to Radiant so that does double damage? Or is it
What's going on? What what where was I? Was I down? What's going on? Who is that?
There's bad things here man.
Bad things. But you definitely have video game eyes. It's way too bright. You're what?
Is that you?
Okay. I'm good. Now would you to do anything else?
That will be the end of my turn.
My grenades I just threw.
Those were awesome. Awesome grenades. Well done. That's probably saved the lives of your entire
batch of people.
Alright. The shadows are up. So this one, seeing Cal is is very angry. He's going to take a swipe at Cal but it has disadvantage on the attack because of the bright lights. Does fourteen hits?
It does not.
Alright. It takes a swipe at you and and you sort of dodge out of the way kind of great gracefully, in your ethereal for or your your angelic form. The shadow to the south is going to move towards you too as well and take an attack. And it rolls a natural one and so it misses you for sure. It is horrified of your angelic visage that it barely even tries to take a swipe. It was more of one of those attacks
on you. Yeah. And it does nothing. You know the shadow near Zeki is going to try to take an attack at Zeki. And of course I rolled a three. So that clearly misses Zeki. Just easily out of the way of this puny and really worst monster.
Are you rolling a d six by chance?
God dude. I have not I've rolled one twenty and then a thousand fours and threes. The the shadow next to Hess is gonna take an attack but again it has disadvantage on this attack. It seems to hate this, this might have hit. Does a sixteen hit Hess? yeah. Alright. The sleeve reaches out to you and catches you in the chest or sorry in the shoulder and it is going to do a lot of damage to you. It is going to do some damage.
Or not or you might roll just ones, and it did or necrotic damage to you as it grazes your shoulder.
Alright. That ow. That really hurt
Very well. You can see he has
never mind. Go ahead.
No. No. It's gone.
I was just gonna say that he's not really used to getting hit.
You
know so my monsters are done but you noticed that a darkness seems to continue to grow. And out of the gates passes another being of shadow amongst the dark dark room.
Alright. We're at the top of the order. Hess you're up followed by Zindo followed by Zaki. There is a fifth shadow now entered the room. Hess would you to do?
Well, man I need to find a way to kill the shadow that's on me.
It does not look good by the way. It looks pretty beat up for this one. Being in the light?
It was also the one that that Cal beat the shit out of with his I forget that spell that he casts on it. Alright.
Just to be clear, magical force they have resistance to that as well?
No. No. Alright.
I'm gonna end up using a precious spell slot and cast in front. No.
The guy in front to get fire bolt again. Sorry. Does a ten hit? I don't think
Ten does not hit. You sort of shoot from the hip and it goes up into the wall and fizzles out in this mossy stone above you about twenty feet above you.
Boom. Alright.
Am I allowed to step around that shadow so that my light gets a little closer to Zaki?
Yes. You can. So I'll put you here. You're still engaged. And the the piercing light is now in so that is engaged with Zeki.
Zindal you are now conscious. You have video game eyes but you are aware there are two shadows bearing down on your mate's up and you see this form of cow that has this beautiful golden light emanating from his chest.
And are you prone? Lying.
Yeah. You are prone. Yeah. He is prone.
Keeping me honest.
I that thing a meme before you took an action.
Of course. So I can't yeah. I'm trying to think.
So will adding I can't do that.
Should they be able to damage?
Yes. They're not immune to it apparently.
Okay. Which for the two next to me which are who's the weakest?
Think you attacked one of them.
The one in the north, looks the most damaged. Looks Yeah. Well torn. You are prone though so you need to take I think is it an action error to to stand up? Or or the one It's it's
just half your movement
to get up. Still on the ground. I have to move it to get up. Yeah. Sorry. Yeah. I'm still on the ground and I'm you see me Jess?
I didn't hear no bell you limp dick motherfucker, and I cast dissonant whispers of it.
Nice. Very well. I do a wisdom saving throw?
Yeah.
I rolled a fifteen.
Yeah. So I her reason was in twelve so I guess I fail.
No. No. You go be your spell DC.
Spell. So So Wait. Wait. Where'd that go? You click on your spells,
and then if you look to the top right above your spells it'll say say spell DC.
I have I see save DC.
Uno Momentum.
Yeah. That's what you're looking I think.
Yeah. Your spells DC is twelve. So I succeeded DC.
The I think the
infected. Right?
Save. It takes three d six psychic damage. On a successful save the target only takes half as much damage so I still get to roll.
Roll three d six.
So I'm trying so if if I make any movement, will I get a tactic opportunity?
Sorry. Sorry. What what was that? How much was it? Can move gonna get an attack of opportunity against me?
You can move yeah. Probably. Because you could move as maybe a smidge backwards, but that's about it. What was the damage again? Sorry.
I know. I'm I'm because I'm trying to think.
If I
can I does move can I still move while prone?
Yeah. You can crawl.
And it's, one second.
So what I wanna try and do is and because I'm thinking of it now. I'm crawling as the other shadow by Cal is just ugh. I crawl to get make half him between me and Cal be you limp motherfucker. Because I'm trying to get to flank him with Cal on the other side of him before I cast us in at whispers.
Alright. So Crawling
is basically you have half movement, or it takes double the the amount of time or double the amount of movement to move one foot or five feet I mean. Sorry.
So you're gonna move backwards, but you cast this and it whispers. Right? So you gotta roll for damage.
It would take you a successful slave?
Yes. Okay. So with that was eleven I guess five roll hold down. But if I do would I if I'm flanking him would I not get it with advantage?
It doesn't matter. you already get it but you just don't get it. You don't get advantage on the saving throw. Gotcha. Okay. So yeah it'd be
damage.
Okay. So you hit the one that was, here that's been already pretty damaged.
Wait. Is that the No. Sorry. You I'll just say you hit this one. This is the one that was really damaged. This one looks on the precipice of Would
you to do anything else Sandal?
Yeah. I think you only have movement left. I
honestly at that point I get as far as I can away from them without getting the attack of opportunity.
So I go I try if I can I try and get as close to the candelabra thing as I can?
I think you can probably squeeze if you wanted to reach it.
So I could put you right here and you're right next to the can the the brick.
Do you do I can't cast a cantrip. Right?
You cannot you've already used a spell so you cannot go. Okay. No problem.
And I end my turn.
Very well. Zaki you're up. Cal you're next. Followed by the bad news.
Zaki and you know halfway wounded or more than halfway wounded moves all the way to the northwest corner.
no. The other no. Towards Cal and then around to the top of the circle there.
Got it. He's going to haven't talked about opportunity unless he's an action to disengage.
I see.
In that case I stay right where I am and cast sacred flame at the shadow right in front of me. Well rolled at that. Apart?
It's actually a deck save of twelve.
Nineteen saved.
Any is there any consequence to say dismiss? No.
Very well. Alright. I guess that's it.
Okay. Cal you're up. What would you to do my friend?
Okay.
I stand looking at this light coming from me not really truly understand that, but seeing that my the focal around me are still struggling. And I see that that shadow creature for some reason that shadow creature that's across the room from me still has this kind of
marker on it that I'm trying to to reconcile with. And that same kind of light emanates from my chest and fires out towards that creature. And I'll do another story with at the one that's next to the Hess.
Wonderful. Roll roll for attack.
It's a fourteen hit.
It sure does. I
didn't mention this the last time and I don't know if it's relevant here but
it does I hit it last time and after I'm hitting it this time it emits a dim light in a ten foot radius
and can't be in visible condition.
Wonderful. I mean it does not that at all that's been tagged.
Alright. So I'm gonna yeah. nice one. So that one's seven radiant damage,
and that is onto that.
I'm just gonna roll this one manually because I can't find where it's is. You don't have to. So you already doubled that one to fourteen plus whatever you're gonna roll. How do you wanna do this?
beautiful. So I want
that light to just the moat just kind of passes right through it as if it's not even there but then any semblance of what it is just from the a glowing
higher from the edges, which is just completely disintegrated from the inside out. So basically passes right through it and it's just a singe
Yeah. Entire
entity of it.
Yeah. fall it dissipates falls apart, and these wisps of shadowy robe just dissipate into the lights. This one is The light continues and
crashes into the wall behind it. Just a little bit dimmer as it passed through it.
Wonderful. What do you guys take from damage from being close to you?
So I'm gonna I'm gonna then shift my
hunter's mark to the shadow creature that is to the south.
And then that'll be my bonus action.
And then I will
yeah. And then I'll shuffle around that one. Sorry.
Cal. How much don't they take damage because you're near them? it's the end of my turn. Okay. Sorry. Sorry. Where are going? I'm
gonna shuffle around to the opposite side of Zindel.
And then that'll be the end of my turn. Great. How much They take
two damage, but it's radiant damage so I guess that's four.
Four. Yeah.
Alright. Well one of them
I might have taken sorry. I just to be honest I might have taken attack of opportunity from the one on the top.
You did. And I'll roll roll for yeah. I'll roll that note on. Okay. It is a crit. Crit. Fuck. Alright. Let's
necrotic damage.
So that is halved to nine.
Take nine damage. And then your as you you do
your your radiance burns them, and the the shadow to the north starts to dis the one you just killed, and it is gone.
fuck. Should've just waited. Yeah. That's why I get that.
And that is the
Your turn very well. Cal is done. It is my turn now. This shadow is gonna take another swipe at Zaki. This time he has disadvantage because of the lights. He does not the lights. He will do does fourteen hit, Zeki? No. You sort of dodge out of the way. This shadow is going to try to escape the lights. So you move back five feet. Zaccha you have an attack of opportunity if you'd to take it.
I will cast
what's it called? I think you've been I think you've been attacked. Right? Hold on. Let me see.
Physical attack?
I could be totally wrong. Let me just double check if you don't mind.
Which would do anything.
It has resistance, which means it halves any melee attack you have the the damage. So it still does something and you can kill it. But
Alright. So I'll take a swing with my mace as he's moving away.
Let me just double check this. Let's see if you in a fight everyone is constantly moving.
You can make an opportunity attack when a hostile creature that you can see moves out of your reach. Make the opportunity to use your reaction to make one melee attack against the provoking creature. Okay. Alright. So
so I'll take a swipe with my mace as he's moving away.
Yeah. Roll roll for deck.
my god.
you sort of you're so shocked that he moves away from you that you sort of go ugh and you completely whiff on him. I whiff.
Okay. Sort of shrink back into the shadows right here on the edge next to the stairs. And then this guy is going to he's going to
you know what? He's gonna attack Cal. He's he's angry. He's gonna try, and he misses with rolling a three. Alright. This guy sees the bright flames of Cal, and he's going to charge us in five, ten and attack Cal. He's gonna have disadvantage, and he will have won of course. I can't take this shit up. I cannot make this is the worst I've ever rolled my life.
Damn it. Okay. I'm done. Hess you're up. Zindal's next. Zaki is in the batter's box.
Sorry. Said Hess is up.
Yes sir. What would you Alright.
Well I can't believe that I missed out on this opportunity.
I'm gonna step up to that shadow next to Zaki.
Step up you said? Yeah. I'm gonna walk right over to that guy
and bring my my glowing dagger with me and I'll be doing a true strike.
Very well. Got it by a flash of magical insight,
which see a little glow briefly flash across my eyes as I swing my dagger at this guy. I get to make one attack with the weapon used in the spells casting and it uses my dex instead of strength. Sorry. It uses my spell attacks. I make a spell attack instead of a dex or strength,
which is much much better. So
gotta figure out how to roll that. I'll just roll a d twenty and add the six.
Nine plus six fifteen.
Fifteen hits. Roll for damage.
Alright. And I mean it's not that spectacular because it's a dagger, but it does get to be radiant damage against which they should not be or one d four plus two.
Anyway here goes nothing. All of that? Three is all radiant radiant damage?
Yes. I believe so.
Maybe just You stab this you feebly stabbed the dagger into this darkness, but the light emitted from it burns dramatically and it treats in pain.
Alright. Well that's three damage that actually all landed. Woo hoo.
Very well. Anything else?
That is I think I'm I'm done. That's all I'm allowed to do. Or sorry. It's yeah. Three damage. The only I guess you could adjudicate this. Am I allowed if I use true strike to make an attack with one dagger use my two weapon fighting to attack with the other one? Or no because I use true strike and not just a simple attack? You Okay. Alright. Thanks. Then I'm done.
Zindal you are up followed by Zaki followed by Cal.
How how bad is this does the shadow between me and Cal?
He looks pretty darn, but probably still got a little bit of juice in him.
Maybe half if we had to guess numerically. More.
I don't know. If I had if I was better I was gonna
Depending on what you attack with you should have advantage.
Yeah. I'm just trying to
you are on your next up followed by Cal.
Okay. I'm gonna cast, dissonant whispers again and just be
come on man. You afraid of a little sunlight?
And it's wisdom. Right? Yeah. Wisdom.
Does SAS?
Nope.
Roll for damage.
Okay. So I need a so I have on second level on on cast it just says first. So I just does that mean I need to roll it as first level damage?
You have to choose what level you wanna cast it at beforehand. If you if it's only at first level and it's first is what you roll it at. But it's weird because I'm on if I'm on second
on above the cast button, there's a blue box that says first.
One moment. Dissonant whispers? Yeah. So you could've at first level, or you could could've cast it at second level. You just need to mark that spot on the right hand side for which one you want. Okay.
So what happened is I had cast it the the first time at second level. So this time would be first then. Okay. It really depends on how many spell slots you have. Right. Make sure your spell slots as you Go cast it. Second. Okay. Level. Okay. I thought I forgot that I had a second spell slot. Okay.
So are you gonna cast it in second? You gotta tell me that before you go next time but but just so you know. Okay.
It's good that we're throwing away all of our spell slots and stuff before we actually go fight the reason that we came down here.
Sixteen.
Sixteen hits. yeah. Sixteen or those sixteen damage you said?
Sixteen damage.
Very well. How do you wanna do it?
Still laying on the ground.
Hey boy. You think that's some bad sunlight? And you can just see,
the emanations from my my head just
you're not liking that sunlight? Little too bright for you. Just as I'm speaking it's yeah.
It's it has dreams of It's just Yeah.
I love it. Alright. Awesome.
Very well. That would tell you if I cast it at second level. What was that? Why do I have to tell you if I cast it at second level? Because it
expels a spell slot. So if you say you're gonna do it at second level so you do more damage, you lose a second level spell slot. Right? It's Okay. So yeah I'm out of second level spell slots then. Right. Exactly. So you don't have those anymore. So it's high risk high reward because if you hit you got much more damage or something know Gotcha. Gotcha. That's part of the strategy. Alright. Thank you. It is now Zeki followed by Cal followed by the
So I'm gonna move south.
Actually, yeah. I'm gonna move south,
ten feet so a little bit closer to the golden circle there, and I'm going to cast called, sacred flame at the shadow there.
Very well. Sorry.
It's a deck save of twelve again.
And I just
six does not alright. What happens?
One d eight radiant. god.
Alright. It still burns more than you would imagine, but it's it shrieks and looks over at you menacingly.
That's it for me.
Very well. We've got Cal followed by the Vadis. Cal what would you to do?
So the shadow is directly in front of me.
What's the last thing I did? I
I
I think I just yeah. Okay. I just switched over to this one. So
I'm gonna look across the room and and make sure everyone's
sound first. It looks has it's still dealing with something but I got two compadres that are around me. So I'm gonna point to them and say,
helps help us out. And then I'm gonna let another light emote from my from my throat and like fire this this mode of light towards the shadow.
Very well. Starry wisp. Damn.
Twenty three hedgehog damage.
So that'll be four radiant damage.
K.
Plus
three damage. And
then thanks to the light that's still emanating from me an additional two
radiant damage to
person I just
which is different from the addition to radiate damage from the one that's in my radius right now.
I just want the light the the combination of all of these light things that I'm just trying to get my grasp on to just slowly, build from around me and spread to the point where it's almost this barrier of light that as it crosses through the threshold and grows from from my center, just just erases it as it passes through this thing.
Damn. You it this unholy as it dissipates into the lights
erased from this world.
What what else would you to do? Do have any movement left you wanna use? Or I guess I need you to tell me if the last four damage that I do to it kill it or did it die before that?
Last four damage.
Okay. Then I can't use my bonus action to shift my
hunter's mark to the shadow because it only that last four damage only happens when the
turn ends. Very well. That's right. That fair point. Yeah. Sorry. I missed that.
Alright. Bad guys' time. This shadow is going to jump out of the shadows at Hess with disadvantage. It's does a no. It misses you for because it rolls a. Wait. Ten ten doesn't hit. Right? Hess? Correct. Okay. It just misses you with its its sleeved arm. Now Hess you're up followed followed by Zaki.
Very well. I think we're gonna do another crew strike because that's the only reasonable thing to do.
Well we're dead.
Yeah. Gross. Almost
teen?
thirteen? Thirteen. Thirteen. Thirteen. May actually hit. It hits. Roll for damage. Nice.
It's the second time I rolled a one on damage. So three radiant damage.
Alright. Again you fend it off with a dagger. You sort of beat its arm away, and you actually slice its arm and it dissipates into the mist or into the light. This shadow looks really, really beat up.
Zindal you are up followed by Zaki followed by Cal.
Can you zoom out real quick please?
How far away am I from the shadow Hesus finding?
Maybe forty feet thirty feet.
Okay. What do I have to if I want to walk to get closer does that count as an action?
No. You can walk thirty you I assume you have thirty feet of movement so you could get all the way up to them with your just your turn. I'd to get right before
the staircase.
And I want Here?
And I want to cast Bane on it and just make yes. You've got this man. And then I just and I just you I see I look at it. I'm and I cast Bane.
Alright. Very well. You've got cast Bane on the shadow.
Zaki you're up followed by Cal followed by the baddies.
Do you wanna Turn towards the shadow and, again cast sacred flame dex twelve.
And you have to subtract one d four from the attack roll or save?
Yeah. It doesn't matter. It's a fail roll for damage.
Three.
And is it radian damage? Yes. How do you wanna do this Becky?
Zaki
brings his arms together, forces them forward goes,
not here. The
thing just riffling. It's its voice starts shrieking, the shrieking sound that echoes through the cavern as it dissipates into nothing as you go on the way with your holy vigor. Vigor is the wrong word.
I that. That has has not ended. I'm gonna keep in the order of initiative for now.
So, Cal you are up followed by me.
Followed by you. Okay. I'm gonna look around see that everything is there's no imminent threat right now. I'm gonna be we better get out of here before the any more of those come. I'm gonna grab
Roll.
Thirty twenty. Journey twenty. You just sense a coldness coming from a cold emptiness coming from this this southern gate that's coming from the darkness within the southern gates.
Yes. So same same action I was going to do. I'm gonna grab the the copper key that I have and run to the opposite door and
try to to finagle it.
Very well. You use your action to open up the to insert the key. It clicks, and the gates opens, into this dark hallway that seems to go on forever.
I will open it and I will
shout to people. Come from the other door. I'll get in here with me,
and then I'll step into the dark hallway.
Very well. Step into the dark hallway.
This is the right hallway. Right guys?
Yes. You're go you're going into what he referred to as sunken halls.
Yeah. Sure. Got it got that right.
We just opened the other door and there's twenty of them just standing right behind it.
So you walk into this passageway, and you're emanating a bunch of light. So you can see down the hallway for probably about, as far as your light extends. You just see the hallway extending.
I could probably see further than my light just because of the dark vision.
But still as far as you can see ignore this over here if you don't mind. You're just in a a very long hallway.
Alright.
I'll I'll make sure that the rest of the group comes through the door and then work to close it behind me once they get in. I think I've already used my action. So
Alright. You guys this is my turn. You all sense a growing darkness from beyond the southern gate that's coming towards you.
Alright. Hess you are up followed by Zindal followed by Zaki followed by Cal.
Okay. So there's nobody with us right now bad guy wise. Right?
That as far as you know no.
Okay. In that case then is there a a way to close that southern door or no?
It looks a gate that you can see through. maybe the bars or maybe a foot between each other. So you could reach your hand through if you wanted or know etcetera. But all you see is darkness beyond that. And the room now with with Cal walking out of it has darkened and your light is still how long does the lights build last if you don't mind? About one hour. Okay. So you're you're lit,
But there you definitely feel a sense of like your animal instincts are kicking in that that southern gate is is just no bueno.
Okay. Then I'm gonna look at Zindle and Zaki and be boy is this time to bolt? And I will attempt to move with them out of the room to the west.
Yeah. I'm gonna put you behind them here and then I'll hold your action for when they move. Okay. Does that make sense?
Yeah. Perfect.
Alright. Very well. Zindal you are up followed by Zaki followed by Cal.
Boys, I have a feeling we ain't done yet if you stay here.
Looks can we see we can't see cow but we could see the light coming from where cows. Right? Yes. Yes. Because this is a similar gate where it's an actual gate. It's not a door. So you can see through it and you can see cow's lit up body angelic body walking down this hallway.
How far away is he?
He's about thirty feet I wanna say. let's see. Wait. You're here. He's probably yeah he's probably about, you know thirty or forty feet away from you.
Cal buddy we good. All
clear down here.
Boys. And I kind of put my arm around. Who who is Yes. Guys we gotta get here. We gotta join Cal anywhere but here. I have a feeling if we say they're gonna keep coming. And I start to make my walk over but then as I go over, I'd to press the dictation. One of the brazier brazier at the southern gate.
Very well. You you sort of cast fire on this brassiere, and it lights up in a way that is more than what you would have expected. It really brightens this area of the room,
and you won't for for a moment you feel
relief from what is coming from this southern gate.
Would you to use any more movements?
You can use your action. I get as close to cows as I can.
Okay. Very well. Here you go. You go out of the room.
Hess you are sorry. Not Hess. Zaki you are up.
Becky very calmly takes ten steps towards the golden gate,
stands there
seemingly unafraid
and with deep conviction that things will be okay.
And though he cannot see very far, he tries to because of the darkness he tries to sense
what is actually beyond the gate.
You can roll either a perception or or a religion check and I'll give you advantage on it.
Alright. He's gonna roll religion at plus seven.
With advantage you said?
Yeah. Roll another one. So seventeen.
You
as you walk towards the darkness, you feel the antithesis of everything that you've ever studied in your life everything that you ever followed in your life you feel the polar opposite. You feel an emptiness, an emptiness that has always,
plagued your mind and plagued your dreams despite your fate despite your talents. This is something that has always gnawed at you since you were a child. It's greeted you in the evening, in the deep night when your parents were not around, and it haunted you. And you feel it deep within. It's under ways. You feel it growing. It's coming for you.
And says
go ahead. Go ahead. Sorry. Go ahead. Well I'll end with this. And Zeki says quietly, I'm not afraid.
I it.
We're stop tonight. This is a great time to stop.
Even though you're in mid combat potentially or you we have not stopped the initiative.
This is good too because we can even introduce the other guys next session if we need to.
Yeah. Everybody okay to and right now it's a really good time I feel
I
got an early meeting tomorrow so yes. Yeah. I just I yeah. Same. Yeah. I gotta go to bed.
Well done. Awesome.
That was super cool man. Thank
you. Thanks bro.
Yeah guys. Lot lot more. I it. hey Will. Awesome. jumping in with in role playing. this is awesome. that you're getting into it. I love this. You know Will I Will